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DIstributed SImulation & Online gaming (DISIO)

Technical Program


Time Frame Description
09h00-11h00 Session 1: Architectures (Chair Jouni Smed)
11h00-11h30 Coffee Break
11h30-13h00 Session 2: Modeling and Cheating (Chair Wentong Cai)
13h00-14h00 Launch Break
14h00-16h00 Session 3: Protocols and Communication (Chair TBD)
16h00-16h30 Coffee Break
16h30-18h00 Session 4: Applications and Case Studies (Chair Emanuele Carlini)
18h00 Conclusion

Session 1: Architectures

  • Duong Ta, Thang Nguyen, Tran Nguyen, Nguyen Do, Xueyan Tang, Wentong Cai and Suiping Zhou.
    A virtualization-based approach for zone migration in distributed virtual environments.
  • Jean Botev and Steffen Rothkugel.
    FloRA - Flock-Based Resource Allocation for Decentralized Distributed Virtual Environments.
  • Moreno Marzolla, Stefano Ferretti and Gabriele D'Angelo.
    Dynamic Scalability for Next Generation Gaming Infrastructures.
  • Bart Craenen, Vinoth Suryanarayanan and Georgios Theodoropoulos.
    A Middleware for Interfacing with Simulation Systems of Multi-Agent Models.

Session 2: Modeling and Cheating

  • Mirko Suznjevic, Ivana Stupar and Maja Matijasevic.
    Traffic modeling of different action categories in a MMORPG.
  • Sebastian Schuster and Torben Weis.
    Enforcing Game Rules in Untrusted P2P-based MMVEs
  • Jussi Laasonen, Timo Knuutila and Jouni Smed.
    Eliciting Collusion Features.

Session 3: Protocols and Communication

  • Philip Mildner, Tonio Triebel, Stephan Kopf and Wolfgang Effelsberg.
    A scalable Peer-to-Peer-overlay for real-time massively multiplayer online games.
  • Gabriele D'Angelo, Stefano Ferretti and Moreno Marzolla.
    Adaptive Event Dissemination for Peer-to-Peer Multiplayer Online Games.
  • Sebastian Bartholomäus, Alexander Ploss and Sergei Gorlatch.
    Improving the Concurrent Updates of Global Objects in Multi-Server Virtual Environments.
  • Emanuele Carlini, Massimo Coppola and Laura Ricci.
    Evaluating Compass Routing Based AOI-Cast by MOGs Mobility Models.

Session 4: Applications and Case Studies

  • Tobias Fritsch, Frederik Kerssenfischer and Julian Steinfeld.
    Identification of professional players in an online community - A case study.
  • Marco Roccetti, Gustavo Marfia and Angelo Semeraro.
    A Fast and Robust Gesture Recognition System for Exhibit Gaming Scenarios.
  • Emilio Ferrara, Salvatore Catanese, Francesco Pagano and Giacomo Fiumara.
    Rendering of 3D Dynamic Virtual Environments.
disio2011/program.txt · Last modified: 2011/03/15 10:32 by gdangelo

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