disio2011:program
Table of Contents
DIstributed SImulation & Online gaming (DISIO)
Technical Program
Schedule
Time Frame | Description |
---|---|
09h00-11h00 | Session 1: Architectures (Chair Jouni Smed) |
11h00-11h30 | Coffee Break |
11h30-13h00 | Session 2: Modeling and Cheating (Chair Wentong Cai) |
13h00-14h00 | Launch Break |
14h00-16h00 | Session 3: Protocols and Communication (Chair TBD) |
16h00-16h30 | Coffee Break |
16h30-18h00 | Session 4: Applications and Case Studies (Chair Emanuele Carlini) |
18h00 | Conclusion |
Session 1: Architectures
- Duong Ta, Thang Nguyen, Tran Nguyen, Nguyen Do, Xueyan Tang, Wentong Cai and Suiping Zhou.
A virtualization-based approach for zone migration in distributed virtual environments. - Jean Botev and Steffen Rothkugel.
FloRA - Flock-Based Resource Allocation for Decentralized Distributed Virtual Environments. - Moreno Marzolla, Stefano Ferretti and Gabriele D'Angelo.
Dynamic Scalability for Next Generation Gaming Infrastructures. - Bart Craenen, Vinoth Suryanarayanan and Georgios Theodoropoulos.
A Middleware for Interfacing with Simulation Systems of Multi-Agent Models.
Session 2: Modeling and Cheating
- Mirko Suznjevic, Ivana Stupar and Maja Matijasevic.
Traffic modeling of different action categories in a MMORPG. - Sebastian Schuster and Torben Weis.
Enforcing Game Rules in Untrusted P2P-based MMVEs - Jussi Laasonen, Timo Knuutila and Jouni Smed.
Eliciting Collusion Features.
Session 3: Protocols and Communication
- Philip Mildner, Tonio Triebel, Stephan Kopf and Wolfgang Effelsberg.
A scalable Peer-to-Peer-overlay for real-time massively multiplayer online games. - Gabriele D'Angelo, Stefano Ferretti and Moreno Marzolla.
Adaptive Event Dissemination for Peer-to-Peer Multiplayer Online Games. - Sebastian Bartholomäus, Alexander Ploss and Sergei Gorlatch.
Improving the Concurrent Updates of Global Objects in Multi-Server Virtual Environments. - Emanuele Carlini, Massimo Coppola and Laura Ricci.
Evaluating Compass Routing Based AOI-Cast by MOGs Mobility Models.
Session 4: Applications and Case Studies
- Tobias Fritsch, Frederik Kerssenfischer and Julian Steinfeld.
Identification of professional players in an online community - A case study. - Marco Roccetti, Gustavo Marfia and Angelo Semeraro.
A Fast and Robust Gesture Recognition System for Exhibit Gaming Scenarios. - Emilio Ferrara, Salvatore Catanese, Francesco Pagano and Giacomo Fiumara.
Rendering of 3D Dynamic Virtual Environments.
disio2011/program.txt · Last modified: 2011/03/15 10:32 by gdangelo