disio2011:accepted
Accepted Papers
- Duong Ta, Thang Nguyen, Tran Nguyen, Nguyen Do, Xueyan Tang, Wentong Cai and Suiping Zhou. A virtualization-based approach for zone migration in distributed virtual environments
- Mirko Suznjevic, Ivana Stupar and Maja Matijasevic. Traffic modeling of different action categories in a MMORPG
- Emanuele Carlini, Massimo Coppola and Laura Ricci. Evaluating Compass Routing Based AOI-Cast by MOGs Mobility Models
- Moreno Marzolla, Stefano Ferretti and Gabriele D'Angelo. Dynamic Scalability for Next Generation Gaming Infrastructures
- Sebastian Bartholomäus, Alexander Ploss and Sergei Gorlatch. Improving the Concurrent Updates of Global Objects in Multi-Server Virtual Environments
- Jean Botev and Steffen Rothkugel. FloRA - Flock-Based Resource Allocation for Decentralized Distributed Virtual Environments
- Philip Mildner, Tonio Triebel, Stephan Kopf and Wolfgang Effelsberg. A scalable Peer-to-Peer-overlay for real-time massively multiplayer online games
- Emilio Ferrara, Salvatore Catanese, Francesco Pagano and Giacomo Fiumara. Rendering of 3D Dynamic Virtual Environments
- Bart Craenen, Vinoth Suryanarayanan and Georgios Theodoropoulos. A Middleware for Interfacing with Simulation Systems of Multi-Agent Models
- Gabriele D'Angelo, Stefano Ferretti and Moreno Marzolla. Adaptive Event Dissemination for Peer-to-Peer Multiplayer Online Games
- Tobias Fritsch, Frederik Kerssenfischer and Julian Steinfeld. Identification of professional players in an online community - A case study
- Marco Roccetti, Gustavo Marfia and Angelo Semeraro. A Fast and Robust Gesture Recognition System for Exhibit Gaming Scenarios
- Jussi Laasonen, Timo Knuutila and Jouni Smed. Eliciting Collusion Features
- Sebastian Schuster and Torben Weis. Enforcing Game Rules in Untrusted P2P-based MMVEs
Notes
The information on the preparation of camera ready version of the papers and the detailed technical program will be provided as soon as possible.
disio2011/accepted.txt · Last modified: 2011/01/21 08:18 by gdangelo