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DIstributed SImulation & Online gaming (DISIO)

Call for Papers

ICST/CREATE-NET DISIO 2012 3rd Workshop on

DIstributed SImulation and Online gaming (In conjunction with SIMUTools 2012)

Desenzano, Italy - March 19, 2012


The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. In fact, they share a large amount of problems and issues (e.g., efficient delivery of updates, synchronization, load-balancing, QoS management, monitoring in large distributed systems).

The aim of this workshop is to address research topics which are common to, and can potentially benefit, the research areas above, with the goal to foster interdisciplinary collaborative research, with particular emphasis on current and future trends in these fields. While the main focus is on simulation tools and gaming technologies, the workshop also encourages the submission of broader theoretical and practical research contributions. Since one of the aim of the workshop is to bring academic and industry researchers together with practitioners, reports of relevant case studies are of particular interest. Cross-disciplinary position papers, posing problems and giving input to the involved communities, are all welcome.

General areas include, but are not limited to:

  • Cloud-based gaming
    • Dynamic resource allocation
    • Dynamic provisioning
    • Infrastructure / platform / software as a service for multiplayer games
    • Green gaming infrastructures
  • Social gaming
    • Games on social networks
    • Social implications of Massive Multiplayer Games
    • Serious games and edutainment
  • Online Gaming and Digital Virtual Environments (DVE)
    • Design and implementation of massively populated online games
    • Region based partitioning, areas of interest and event filtering techniques
    • Scalability and interoperability
    • Cheating avoidance, security and availability
    • Interactive and immersive virtual environments
    • User-interface paradigms and interaction methods for virtual environments
    • Graphics systems for online gaming
  • Mobile Gaming
    • Wireless communications and protocols
    • Development for portable devices
    • Context-aware solutions
    • Augmented reality solutions
  • Distributed Simulation Techniques and Methodologies
    • Synchronization and communication management
    • Data Distribution Management (DDM)
    • Load balancing and distribution techniques
    • Simulation interoperability techniques
  • Tools for the Implementation of Online Games and Distributed Simulation
    • Peer-to-peer architectures
    • Publish/subscribe mechanisms
    • High Level Architecture (IEEE 1516)
    • Open standards
    • Communication protocols
    • Multi-Agent System (MAS)

Submission Details

Papers must be written in English, should not exceed 8 pages, and have to comply with the ACM conference proceedings format. Submitted papers must have not been submitted for review or published (partially or completely) elsewhere. Each paper will be peer reviewed following a blind-review process. Three reviews for each paper, at least two of which from TPC members, are planned. Papers are accepted based on originality, quality and correctness. At least one author of each accepted paper must register and present work at the conference.

The DISIO workshop will use the EasyChair system. For further information, please refer to

Publication Details

The papers that are accepted and presented at the conference will appear in CD-ROM proceedings (with ISBN), in the ACM Digital Library (pending approval), and in EU-DL.

Extended versions of the best papers will be considered for publication in the ACM Computers in Entertainment (CiE) magazine.

Important Dates

  • Submission deadline: November 25, 2011 <fc #ff0000>December 16, 2011</fc>
  • Notification of paper acceptance: February 1, 2012
  • Workshop date in Desenzano: March 19, 2012


Workshop co-Chairs

  • Gabriele D'Angelo, University of Bologna
  • Stefano Ferretti, University of Bologna

Technical Program Committee (TPC)

  • Wentong Cai, Nanyang Technological University, Singapore
  • Marc Cavazza, Teesside University, United Kingdom
  • Kuan-Ta Chen, Academia Sinica, Taiwan
  • Wolfgang Effelsberg, Universität Mannheim, Germany
  • Abdennour El Rhalibi, Liverpool John Moores University, United Kingdom
  • Giacomo Fiumara, University of Messina, Italy
  • Vittorio Ghini, University of Bologna, Italy
  • Moreno Marzolla, University of Bologna, Italy
  • Graham Morgan, Newcastle University, United Kingdom
  • José Neuman de Souza, Federal University of Ceara, Brazil
  • Laura Ricci, University of Pisa, Italy
  • Gregor Schiele, University of Mannheim, Germany
  • Georgios Theodoropoulos, IBM Research, Ireland
  • Yiping Yao, National University of Defense Technology, China
disio2012/callpapers.txt · Last modified: 2011/12/31 10:40 by gdangelo