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disio2010:program [2010/01/19 12:43] gdangelodisio2010:program [2010/03/17 06:46] (current) gdangelo
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 ===== Technical Program ===== ===== Technical Program =====
  
-<fc #ff0000>The Technical Program will be announced in the following weeks but the list of accepted papers is reported in the following section.</fc>+==== Schedule ====
  
-===== Accepted Papers ===== 
  
-Marco Picone, Stefano Sebastio, Stefano Cagnoni and Michele Amoretti.\\ +^ Time Frame     ^ Description       ^ 
-**Peer-to-Peer Architecture for Real-Time Strategy MMOGs with Intelligent Cheater Detection**.+|              |                              | 
 +| 09h00-10h30   | **Session 1**: Architectures (Chair Georgios KTheodoropoulos)     | 
 +| 10h30-11h00  | Coffee Break    | 
 +| 11h00-12h30 **Session 2**: Games and Simulation (Chair Wentong Cai)     | 
 +|              |                              | 
 +| 12h30-14h00  | Launch Break    | 
 +|              |                              | 
 +| 14h00-16h00  | **Session 3**: Architectures and Game Evaluation (Chair Gabriele D'Angelo)     | 
 +| 16h00-16h30  | Coffee Break    | 
 +| 16h30-18h00 **Session 4**: Mobile Games (Chair Stefano Ferretti)   | 
 +|              |                              | 
 +| 18h00  | Conclusion   |
  
-Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, Vinoth Suryanarayanan and John Haldon.\\ +==== Session 1Architectures ====
-**Medieval Military LogisticsA Case for Distributed Agent-based Simulation**.+
  
-Chandana Ghosh, Paul Wiegand, Brian Goldiez and Troy Dere.\\ +  * Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker. \\ **Consistency Management for Interactive Peer-to-Peer based Systems**. 
-**An Architecture Supporting Large Scale MMOGs**.+  * Chandana Ghosh, Paul Wiegand, Brian Goldiez and Troy Dere. \\ **An Architecture Supporting Large Scale MMOGs**. 
 +  * Yusen Li, Wentong Cai. \\ **Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments**.
  
-Stefano Ferretti, Gabriele D'Angelo.\\ +==== Session 2Games and Simulation ====
-**Multiplayer Online Games over Scale-Free Networksa Viable Solution?**+
  
-Alexandre Denault and Jörg Kienzle.\\ +  * Alexandre Denault and Jörg Kienzle. \\ **The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance**. 
-**The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance**.+  * Stefano Ferretti, Gabriele D'Angelo. \\ **Multiplayer Online Games over Scale-Free Networks: a Viable Solution?** 
 +  * Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, Vinoth Suryanarayanan and John Haldon. \\ **Medieval Military Logistics: A Case for Distributed Agent-based Simulation**. 
  
-Yusen Li, Wentong Cai.\\ +==== Session 3: Architectures and Game Evaluation ====
-**Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments**.+
  
-Vittorio Ghini, Stefano Ferretti, Fabio Panzieri.\\ +   Vittorio Ghini, Stefano Ferretti, Fabio Panzieri. \\ **Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing**. 
-**Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing**.+   * Marco Picone, Stefano Sebastio, Stefano Cagnoni and Michele Amoretti. \\ **Peer-to-Peer Architecture for Real-Time Strategy MMOGs with Intelligent Cheater Detection**. 
 +   * Emilio Ferrara, Giacomo Fiumara and Francesco Pagano. \\ **Living City, a Collaborative Browser-based Massively Multiplayer Online Game**. 
 +   * Dorel Picovici and David Denieffe. \\ **Subjective-Based Quality Assessment for Online Game**.
  
-Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker.\\ +==== Session 4: Mobile Games ====
-**Consistency Management for Interactive Peer-to-Peer based Systems**.+
  
-Emilio Ferrara, Giacomo Fiumara and Francesco Pagano.\\ +   Abdul Malik KhanIvica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard. \\ **Adaptable client-server architecture for mobile multi-player games**. 
-**Living Citya Collaborative Browser-based Massively Multiplayer Online Game**. +   * Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser. \\ **A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs**. 
- +   * Claudio Palazzi and Dario Maggiorini. \\ **Simon Says the Color: The Digital Evolution of an Outdoor Kids Game**. 
-Dorel Picovici and David Denieffe.\\ +
-**Subjective-Based Quality Assessment for Online Game**. +
- +
-Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser.\\ +
-**A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs**. +
- +
-Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard.\\ +
-**Adaptable client-server architecture for mobile multi-player games**. +
- +
-Claudio Palazzi and Dario Maggiorini.\\ +
-**Simon Says the Color: The Digital Evolution of an Outdoor Kids Game**.+
  
disio2010/program.1263904989.txt.gz · Last modified: 2010/01/19 12:43 by gdangelo

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