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Table of Contents
DIstributed SImulation & Online gaming (DISIO)
Technical Program
<fc #ff0000>The Technical Program will be announced in the following weeks but the list of accepted papers is reported in the following section.</fc>
Accepted Papers
Marco Picone, Stefano Sebastio, Stefano Cagnoni and Michele Amoretti.
Peer-to-Peer Architecture for Real-Time Strategy MMOGs with Intelligent Cheater Detection.
Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, Vinoth Suryanarayanan and John Haldon.
Medieval Military Logistics: A Case for Distributed Agent-based Simulation.
Chandana Ghosh, Paul Wiegand, Brian Goldiez and Troy Dere.
An Architecture Supporting Large Scale MMOGs.
Stefano Ferretti, Gabriele D'Angelo.
Multiplayer Online Games over Scale-Free Networks: a Viable Solution?
Alexandre Denault and Jörg Kienzle.
The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance.
Yusen Li, Wentong Cai.
Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments.
Vittorio Ghini, Stefano Ferretti, Fabio Panzieri.
Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing.
Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker.
Consistency Management for Interactive Peer-to-Peer based Systems.
Emilio Ferrara, Giacomo Fiumara and Francesco Pagano.
Living City, a Collaborative Browser-based Massively Multiplayer Online Game.
Dorel Picovici and David Denieffe.
Subjective-Based Quality Assessment for Online Game.
Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser.
A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs.
Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard.
Adaptable client-server architecture for mobile multi-player games.
Claudio Palazzi and Dario Maggiorini.
Simon Says the Color: The Digital Evolution of an Outdoor Kids Game.