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DIstributed SImulation & Online gaming (DISIO)

Technical Program


Time Frame Description
09h00-10h30 Session 1: Architectures (Chair Georgios K. Theodoropoulos)
10h30-11h00 Coffee Break
11h00-12h30 Session 2: Games and Simulation (Chair Wentong Cai)
12h30-14h00 Launch Break
14h00-16h00 Session 3: Architectures and Game Evaluation (Chair Gabriele D'Angelo)
16h00-16h30 Coffee Break
16h30-18h00 Session 4: Mobile Games (Chair Stefano Ferretti)
18h00 Conclusion

Session 1: Architectures

  • Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker.
    Consistency Management for Interactive Peer-to-Peer based Systems.
  • Chandana Ghosh, Paul Wiegand, Brian Goldiez and Troy Dere.
    An Architecture Supporting Large Scale MMOGs.
  • Yusen Li, Wentong Cai.
    Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments.

Session 2: Games and Simulation

  • Alexandre Denault and Jörg Kienzle.
    The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance.
  • Stefano Ferretti, Gabriele D'Angelo.
    Multiplayer Online Games over Scale-Free Networks: a Viable Solution?
  • Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, Vinoth Suryanarayanan and John Haldon.
    Medieval Military Logistics: A Case for Distributed Agent-based Simulation.

Session 3: Architectures and Game Evaluation

  • Vittorio Ghini, Stefano Ferretti, Fabio Panzieri.
    Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing.
  • Marco Picone, Stefano Sebastio, Stefano Cagnoni and Michele Amoretti.
    Peer-to-Peer Architecture for Real-Time Strategy MMOGs with Intelligent Cheater Detection.
  • Emilio Ferrara, Giacomo Fiumara and Francesco Pagano.
    Living City, a Collaborative Browser-based Massively Multiplayer Online Game.
  • Dorel Picovici and David Denieffe.
    Subjective-Based Quality Assessment for Online Game.

Session 4: Mobile Games

  • Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard.
    Adaptable client-server architecture for mobile multi-player games.
  • Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser.
    A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs.
  • Claudio Palazzi and Dario Maggiorini.
    Simon Says the Color: The Digital Evolution of an Outdoor Kids Game.
disio2010/program.txt · Last modified: 2010/03/17 06:46 by gdangelo