disio2010:program
Table of Contents
DIstributed SImulation & Online gaming (DISIO)
Technical Program
Schedule
Time Frame | Description |
---|---|
09h00-10h30 | Session 1: Architectures (Chair Georgios K. Theodoropoulos) |
10h30-11h00 | Coffee Break |
11h00-12h30 | Session 2: Games and Simulation (Chair Wentong Cai) |
12h30-14h00 | Launch Break |
14h00-16h00 | Session 3: Architectures and Game Evaluation (Chair Gabriele D'Angelo) |
16h00-16h30 | Coffee Break |
16h30-18h00 | Session 4: Mobile Games (Chair Stefano Ferretti) |
18h00 | Conclusion |
Session 1: Architectures
- Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker.
Consistency Management for Interactive Peer-to-Peer based Systems. - Chandana Ghosh, Paul Wiegand, Brian Goldiez and Troy Dere.
An Architecture Supporting Large Scale MMOGs. - Yusen Li, Wentong Cai.
Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments.
Session 2: Games and Simulation
- Alexandre Denault and Jörg Kienzle.
The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance. - Stefano Ferretti, Gabriele D'Angelo.
Multiplayer Online Games over Scale-Free Networks: a Viable Solution? - Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, Vinoth Suryanarayanan and John Haldon.
Medieval Military Logistics: A Case for Distributed Agent-based Simulation.
Session 3: Architectures and Game Evaluation
- Vittorio Ghini, Stefano Ferretti, Fabio Panzieri.
Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing. - Marco Picone, Stefano Sebastio, Stefano Cagnoni and Michele Amoretti.
Peer-to-Peer Architecture for Real-Time Strategy MMOGs with Intelligent Cheater Detection. - Emilio Ferrara, Giacomo Fiumara and Francesco Pagano.
Living City, a Collaborative Browser-based Massively Multiplayer Online Game. - Dorel Picovici and David Denieffe.
Subjective-Based Quality Assessment for Online Game.
Session 4: Mobile Games
- Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard.
Adaptable client-server architecture for mobile multi-player games. - Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser.
A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs. - Claudio Palazzi and Dario Maggiorini.
Simon Says the Color: The Digital Evolution of an Outdoor Kids Game.
disio2010/program.txt · Last modified: 2010/03/17 06:46 by gdangelo