disio2010:program
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| disio2010:program [2010/01/19 12:43] – gdangelo | disio2010:program [2010/03/17 06:46] (current) – gdangelo | ||
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| ===== Technical Program ===== | ===== Technical Program ===== | ||
| - | <fc # | + | ==== Schedule ==== |
| - | ===== Accepted Papers ===== | ||
| - | Marco Picone, Stefano Sebastio, Stefano Cagnoni and Michele Amoretti.\\ | + | ^ Time Frame ^ Description |
| - | **Peer-to-Peer Architecture for Real-Time Strategy MMOGs with Intelligent Cheater Detection**. | + | | | | |
| + | | 09h00-10h30 | ||
| + | | 10h30-11h00 | ||
| + | | 11h00-12h30 | ||
| + | | | | | ||
| + | | 12h30-14h00 | Launch Break | | ||
| + | | | | | ||
| + | | 14h00-16h00 | **Session 3**: Architectures and Game Evaluation (Chair Gabriele D' | ||
| + | | 16h00-16h30 | Coffee Break | | ||
| + | | 16h30-18h00 | ||
| + | | | | | ||
| + | | 18h00 | Conclusion | ||
| - | Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, | + | ==== Session 1: Architectures ==== |
| - | **Medieval Military Logistics: A Case for Distributed Agent-based Simulation**. | + | |
| - | Chandana Ghosh, Paul Wiegand, Brian Goldiez and Troy Dere.\\ | + | * Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker. \\ **Consistency Management for Interactive Peer-to-Peer based Systems**. |
| - | **An Architecture Supporting Large Scale MMOGs**. | + | * Chandana Ghosh, Paul Wiegand, Brian Goldiez and Troy Dere. \\ **An Architecture Supporting Large Scale MMOGs**. |
| + | * Yusen Li, Wentong Cai. \\ **Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments**. | ||
| - | Stefano Ferretti, Gabriele D' | + | ==== Session 2: Games and Simulation ==== |
| - | **Multiplayer Online Games over Scale-Free Networks: a Viable Solution?** | + | |
| - | Alexandre Denault and Jörg Kienzle.\\ | + | * Alexandre Denault and Jörg Kienzle. \\ **The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance**. |
| - | **The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance**. | + | * Stefano Ferretti, Gabriele D' |
| + | * Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, | ||
| - | Yusen Li, Wentong Cai.\\ | + | ==== Session 3: Architectures and Game Evaluation ==== |
| - | **Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments**. | + | |
| - | Vittorio Ghini, Stefano Ferretti, Fabio Panzieri.\\ | + | |
| - | **Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing**. | + | * Marco Picone, Stefano Sebastio, Stefano Cagnoni and Michele Amoretti. \\ **Peer-to-Peer Architecture for Real-Time Strategy MMOGs with Intelligent Cheater Detection**. |
| + | * Emilio Ferrara, Giacomo Fiumara and Francesco Pagano. \\ **Living City, a Collaborative Browser-based Massively Multiplayer Online Game**. | ||
| + | * Dorel Picovici and David Denieffe. \\ **Subjective-Based Quality Assessment for Online Game**. | ||
| - | Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker.\\ | + | ==== Session 4: Mobile Games ==== |
| - | **Consistency Management for Interactive Peer-to-Peer based Systems**. | + | |
| - | Emilio Ferrara, Giacomo Fiumara and Francesco Pagano.\\ | + | * Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon |
| - | **Living City, a Collaborative Browser-based Massively Multiplayer Online Game**. | + | * Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser. \\ **A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs**. |
| - | + | | |
| - | Dorel Picovici | + | |
| - | **Subjective-Based Quality Assessment | + | |
| - | + | ||
| - | Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser.\\ | + | |
| - | **A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs**. | + | |
| - | + | ||
| - | Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard.\\ | + | |
| - | **Adaptable client-server architecture for mobile multi-player games**. | + | |
| - | + | ||
| - | Claudio Palazzi and Dario Maggiorini.\\ | + | |
| - | **Simon Says the Color: The Digital Evolution of an Outdoor Kids Game**. | + | |
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