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 ===== Call for Papers ===== ===== Call for Papers =====
  
-TBA+ICST/CREATE-NET DISIO 2012 3rd Workshop on 
 + 
 +DIstributed SImulation and Online gaming 
 +(In conjunction with SIMUTools 2012) 
 + 
 +http://disio.cs.unibo.it/ 
 + 
 +Desenzano, Italy - March 19, 2012 
 + 
 +==== Scope ==== 
 + 
 +The Distributed simulation, Online games and Digital Virtual 
 +Environments (DVEs) fields are gaining more and more importance, both in 
 +academia and industry, but are often seen as different topics with a 
 +very limited amount of interrelation and cross-pollination. In fact, 
 +they share a large amount of problems and issues (e.g., efficient 
 +delivery of updates, synchronization, load-balancing, QoS management, 
 +monitoring in large distributed systems). 
 + 
 +The aim of this workshop is to address research topics which are common 
 +to, and can potentially benefit, the research areas above, with the goal 
 +to foster interdisciplinary collaborative research, with particular 
 +emphasis on current and future trends in these fields. While the main 
 +focus is on simulation tools and gaming technologies, the workshop also 
 +encourages the submission of broader theoretical and practical research 
 +contributions. Since one of the aim of the workshop is to bring academic 
 +and industry researchers together with practitioners, reports of 
 +relevant case studies are of particular interest. Cross-disciplinary 
 +position papers, posing problems and giving input to the involved 
 +communities, are all welcome. 
 + 
 +General areas include, but are not limited to: 
 + 
 +  * **Cloud-based gaming** 
 +    * Dynamic resource allocation 
 +    * Dynamic provisioning 
 +    * Infrastructure / platform / software as a service for multiplayer games 
 +    * Green gaming infrastructures 
 + 
 +  * **Social gaming** 
 +    * Games on social networks 
 +    * Social implications of Massive Multiplayer Games 
 +    * Serious games and edutainment 
 + 
 +  * **Online Gaming and Digital Virtual Environments (DVE)** 
 +    * Design and implementation of massively populated online games 
 +    * Region based partitioning, areas of interest and event filtering techniques 
 +    * Scalability and interoperability 
 +    * Cheating avoidance, security and availability 
 +    * Interactive and immersive virtual environments 
 +    * User-interface paradigms and interaction methods for virtual environments 
 +    * Graphics systems for online gaming 
 + 
 +  * **Mobile Gaming** 
 +    * Wireless communications and protocols 
 +    * Development for portable devices 
 +    * Context-aware solutions 
 +    * Augmented reality solutions 
 + 
 +  * **Distributed Simulation Techniques and Methodologies** 
 +    * Synchronization and communication management 
 +    * Data Distribution Management (DDM) 
 +    * Load balancing and distribution techniques 
 +    * Simulation interoperability techniques 
 + 
 +  * **Tools for the Implementation of Online Games and Distributed Simulation** 
 +    * Peer-to-peer architectures 
 +    * Publish/subscribe mechanisms 
 +    * High Level Architecture (IEEE 1516) 
 +    * Open standards 
 +    * Communication protocols 
 +    * Multi-Agent System (MAS) 
 + 
 + ==== Submission Details ==== 
 + 
 +Papers must be written in English, should not exceed 8 pages, and have 
 +to comply with the ACM conference proceedings format. Submitted papers 
 +must have not been submitted for review or published (partially or 
 +completely) elsewhere. Each paper will be peer reviewed following a 
 +blind-review process. Three reviews for each paper, at least two of 
 +which from TPC members, are planned. Papers are accepted based on 
 +originality, quality and correctness. At least one author of each 
 +accepted paper must register and present work at the conference. 
 + 
 +The DISIO workshop will use the EasyChair system. For further 
 +information, please refer to http://disio.cs.unibo.it 
 + 
 +==== Publication Details ==== 
 + 
 +The papers that are accepted and presented at the conference will appear 
 +in CD-ROM proceedings (with ISBN), in the ACM Digital Library (pending 
 +approval), and in EU-DL. 
 + 
 +**Extended versions of the best papers will be considered for publication 
 +in the ACM Computers in Entertainment (CiE) magazine.** 
 + 
 +==== Important Dates ==== 
 + 
 +   * Submission deadline: <del>November 25, 2011</del> **<fc #ff0000>December 16, 2011</fc>** 
 +   * Notification of paper acceptance: February 1, 2012 
 +   * Workshop date in Desenzano: March 19, 2012 
 + 
 +==== Committee ==== 
 + 
 +=== Workshop co-Chairs ==== 
 + 
 +   * Gabriele D'Angelo, University of Bologna 
 +   * Stefano Ferretti, University of Bologna 
 + 
 +=== Technical Program Committee (TPC) === 
 + 
 +   * Wentong Cai, Nanyang Technological University, Singapore 
 +   * Marc Cavazza, Teesside University, United Kingdom 
 +   * Kuan-Ta Chen, Academia Sinica, Taiwan 
 +   * Wolfgang Effelsberg, Universität Mannheim, Germany 
 +   * Abdennour El Rhalibi, Liverpool John Moores University, United Kingdom 
 +   * Giacomo Fiumara, University of Messina, Italy 
 +   * Vittorio Ghini, University of Bologna, Italy 
 +   * Moreno Marzolla, University of Bologna, Italy 
 +   * Graham Morgan, Newcastle University, United Kingdom 
 +   * José Neuman de Souza, Federal University of Ceara, Brazil 
 +   * Laura Ricci, University of Pisa, Italy 
 +   * Gregor Schiele, University of Mannheim, Germany 
 +   * Georgios Theodoropoulos, IBM Research, Ireland 
 +   * Yiping Yao, National University of Defense Technology, China 
disio2012/callpapers.1311842897.txt.gz · Last modified: 2011/07/28 08:48 by gdangelo

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