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disio2010:program [2010/02/15 13:55] gdangelodisio2010:program [2010/03/17 06:46] (current) gdangelo
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-===== Preliminary Technical Program =====+===== Technical Program =====
  
 ==== Schedule ==== ==== Schedule ====
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 ^ Time Frame     ^ Description       ^ ^ Time Frame     ^ Description       ^
 |              |                              | |              |                              |
-| 09h00-10h30   | **Session 1**: Architectures     |+| 09h00-10h30   | **Session 1**: Architectures (Chair Georgios K. Theodoropoulos)     |
 | 10h30-11h00  | Coffee Break    | | 10h30-11h00  | Coffee Break    |
-| 11h00-12h30  | **Session 2**: Games and Simulation     |+| 11h00-12h30  | **Session 2**: Games and Simulation (Chair Wentong Cai)     |
 |              |                              | |              |                              |
 | 12h30-14h00  | Launch Break    | | 12h30-14h00  | Launch Break    |
 |              |                              | |              |                              |
-| 14h00-16h00  | **Session 3**: Architectures and Game Evaluation     |+| 14h00-16h00  | **Session 3**: Architectures and Game Evaluation (Chair Gabriele D'Angelo)     |
 | 16h00-16h30  | Coffee Break    | | 16h00-16h30  | Coffee Break    |
-| 16h30-18h00  | **Session 4**: Mobile Games   |+| 16h30-18h00  | **Session 4**: Mobile Games (Chair Stefano Ferretti)   |
 |              |                              | |              |                              |
 | 18h00  | Conclusion   | | 18h00  | Conclusion   |
  
-==== Session 1: Architectures (Chair: To be defined) ====+==== Session 1: Architectures ====
  
   * Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker. \\ **Consistency Management for Interactive Peer-to-Peer based Systems**.   * Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker. \\ **Consistency Management for Interactive Peer-to-Peer based Systems**.
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   * Yusen Li, Wentong Cai. \\ **Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments**.   * Yusen Li, Wentong Cai. \\ **Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments**.
  
-==== Session 2: Games and Simulation (Chair: To be defined) ====+==== Session 2: Games and Simulation ====
  
   * Alexandre Denault and Jörg Kienzle. \\ **The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance**.   * Alexandre Denault and Jörg Kienzle. \\ **The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance**.
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   * Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, Vinoth Suryanarayanan and John Haldon. \\ **Medieval Military Logistics: A Case for Distributed Agent-based Simulation**.    * Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, Vinoth Suryanarayanan and John Haldon. \\ **Medieval Military Logistics: A Case for Distributed Agent-based Simulation**. 
  
-==== Session 3: Architectures and Game Evaluation (Chair: Gabriele D'Angelo) ====+==== Session 3: Architectures and Game Evaluation ====
  
    * Vittorio Ghini, Stefano Ferretti, Fabio Panzieri. \\ **Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing**.    * Vittorio Ghini, Stefano Ferretti, Fabio Panzieri. \\ **Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing**.
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    * Dorel Picovici and David Denieffe. \\ **Subjective-Based Quality Assessment for Online Game**.    * Dorel Picovici and David Denieffe. \\ **Subjective-Based Quality Assessment for Online Game**.
  
-==== Session 4: Mobile Games (Chair: Stefano Ferretti) ====+==== Session 4: Mobile Games ====
  
    * Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard. \\ **Adaptable client-server architecture for mobile multi-player games**.    * Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard. \\ **Adaptable client-server architecture for mobile multi-player games**.
disio2010/program.1266242122.txt.gz · Last modified: 2010/02/15 13:55 by gdangelo

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