User Tools

Site Tools


disio2010:program

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
disio2010:program [2010/02/15 13:48] gdangelodisio2010:program [2010/03/17 06:46] (current) gdangelo
Line 2: Line 2:
  
  
-===== Preliminary Technical Program =====+===== Technical Program =====
  
-===== Schedule =====+==== Schedule ====
  
  
 ^ Time Frame     ^ Description       ^ ^ Time Frame     ^ Description       ^
 |              |                              | |              |                              |
-| 09h00-10h30   | **Session 1**: Architectures     |+| 09h00-10h30   | **Session 1**: Architectures (Chair Georgios K. Theodoropoulos)     |
 | 10h30-11h00  | Coffee Break    | | 10h30-11h00  | Coffee Break    |
-| 11h00-12h30  | **Session 2**: Games and Simulation     |+| 11h00-12h30  | **Session 2**: Games and Simulation (Chair Wentong Cai)     |
 |              |                              | |              |                              |
 | 12h30-14h00  | Launch Break    | | 12h30-14h00  | Launch Break    |
 |              |                              | |              |                              |
-| 14h00-16h00  | **Session 3**: Architectures and Game Evaluation     |+| 14h00-16h00  | **Session 3**: Architectures and Game Evaluation (Chair Gabriele D'Angelo)     |
 | 16h00-16h30  | Coffee Break    | | 16h00-16h30  | Coffee Break    |
-| 16h30-18h00  | **Session 4**: Mobile Games   |+| 16h30-18h00  | **Session 4**: Mobile Games (Chair Stefano Ferretti)   |
 |              |                              | |              |                              |
 | 18h00  | Conclusion   | | 18h00  | Conclusion   |
  
-===== Session 1: Architectures (Chair: To be defined) =====+==== Session 1: Architectures ====
  
   * Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker. \\ **Consistency Management for Interactive Peer-to-Peer based Systems**.   * Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker. \\ **Consistency Management for Interactive Peer-to-Peer based Systems**.
Line 27: Line 27:
   * Yusen Li, Wentong Cai. \\ **Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments**.   * Yusen Li, Wentong Cai. \\ **Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments**.
  
-===== Session 2: Games and Simulation (Chair: To be defined) =====+==== Session 2: Games and Simulation ====
  
   * Alexandre Denault and Jörg Kienzle. \\ **The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance**.   * Alexandre Denault and Jörg Kienzle. \\ **The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance**.
Line 33: Line 33:
   * Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, Vinoth Suryanarayanan and John Haldon. \\ **Medieval Military Logistics: A Case for Distributed Agent-based Simulation**.    * Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, Vinoth Suryanarayanan and John Haldon. \\ **Medieval Military Logistics: A Case for Distributed Agent-based Simulation**. 
  
-===== Session 3: Architectures and Game Evaluation (Chair: Gabriele D'Angelo) =====+==== Session 3: Architectures and Game Evaluation ====
  
    * Vittorio Ghini, Stefano Ferretti, Fabio Panzieri. \\ **Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing**.    * Vittorio Ghini, Stefano Ferretti, Fabio Panzieri. \\ **Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing**.
Line 40: Line 40:
    * Dorel Picovici and David Denieffe. \\ **Subjective-Based Quality Assessment for Online Game**.    * Dorel Picovici and David Denieffe. \\ **Subjective-Based Quality Assessment for Online Game**.
  
-===== Session 4: Mobile Games (Chair: Stefano Ferretti) =====+==== Session 4: Mobile Games ====
  
    * Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard. \\ **Adaptable client-server architecture for mobile multi-player games**.    * Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard. \\ **Adaptable client-server architecture for mobile multi-player games**.
    * Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser. \\ **A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs**.    * Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser. \\ **A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs**.
    * Claudio Palazzi and Dario Maggiorini. \\ **Simon Says the Color: The Digital Evolution of an Outdoor Kids Game**.     * Claudio Palazzi and Dario Maggiorini. \\ **Simon Says the Color: The Digital Evolution of an Outdoor Kids Game**. 
- 
- 
-===== Accepted Papers ===== 
- 
-Marco Picone, Stefano Sebastio, Stefano Cagnoni and Michele Amoretti.\\ 
-**Peer-to-Peer Architecture for Real-Time Strategy MMOGs with Intelligent Cheater Detection**. 
- 
-Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, Vinoth Suryanarayanan and John Haldon.\\ 
-**Medieval Military Logistics: A Case for Distributed Agent-based Simulation**. 
- 
-Chandana Ghosh, Paul Wiegand, Brian Goldiez and Troy Dere.\\ 
-**An Architecture Supporting Large Scale MMOGs**. 
- 
-Stefano Ferretti, Gabriele D'Angelo.\\ 
-**Multiplayer Online Games over Scale-Free Networks: a Viable Solution?** 
- 
-Alexandre Denault and Jörg Kienzle.\\ 
-**The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance**. 
- 
-Yusen Li, Wentong Cai.\\ 
-**Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments**. 
- 
-Vittorio Ghini, Stefano Ferretti, Fabio Panzieri.\\ 
-**Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing**. 
- 
-Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker.\\ 
-**Consistency Management for Interactive Peer-to-Peer based Systems**. 
- 
-Emilio Ferrara, Giacomo Fiumara and Francesco Pagano.\\ 
-**Living City, a Collaborative Browser-based Massively Multiplayer Online Game**. 
- 
-Dorel Picovici and David Denieffe.\\ 
-**Subjective-Based Quality Assessment for Online Game**. 
- 
-Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser.\\ 
-**A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs**. 
- 
-Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard.\\ 
-**Adaptable client-server architecture for mobile multi-player games**. 
- 
-Claudio Palazzi and Dario Maggiorini.\\ 
-**Simon Says the Color: The Digital Evolution of an Outdoor Kids Game**. 
  
disio2010/program.1266241734.txt.gz · Last modified: 2010/02/15 13:48 by gdangelo

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki