disio2010:program
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disio2010:program [2010/02/15 13:48] – gdangelo | disio2010:program [2010/03/17 06:46] (current) – gdangelo | ||
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- | ===== Preliminary | + | ===== Technical Program ===== |
- | ===== Schedule | + | ==== Schedule ==== |
^ Time Frame ^ Description | ^ Time Frame ^ Description | ||
| | | | | | | | ||
- | | 09h00-10h30 | + | | 09h00-10h30 |
| 10h30-11h00 | | 10h30-11h00 | ||
- | | 11h00-12h30 | + | | 11h00-12h30 |
| | | | | | | | ||
| 12h30-14h00 | | 12h30-14h00 | ||
| | | | | | | | ||
- | | 14h00-16h00 | + | | 14h00-16h00 |
| 16h00-16h30 | | 16h00-16h30 | ||
- | | 16h30-18h00 | + | | 16h30-18h00 |
| | | | | | | | ||
| 18h00 | Conclusion | | 18h00 | Conclusion | ||
- | ===== Session 1: Architectures | + | ==== Session 1: Architectures ==== |
* Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker. \\ **Consistency Management for Interactive Peer-to-Peer based Systems**. | * Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker. \\ **Consistency Management for Interactive Peer-to-Peer based Systems**. | ||
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* Yusen Li, Wentong Cai. \\ **Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments**. | * Yusen Li, Wentong Cai. \\ **Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments**. | ||
- | ===== Session 2: Games and Simulation | + | ==== Session 2: Games and Simulation ==== |
* Alexandre Denault and Jörg Kienzle. \\ **The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance**. | * Alexandre Denault and Jörg Kienzle. \\ **The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance**. | ||
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* Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, | * Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, | ||
- | ===== Session 3: Architectures and Game Evaluation | + | ==== Session 3: Architectures and Game Evaluation ==== |
* Vittorio Ghini, Stefano Ferretti, Fabio Panzieri. \\ **Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing**. | * Vittorio Ghini, Stefano Ferretti, Fabio Panzieri. \\ **Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing**. | ||
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* Dorel Picovici and David Denieffe. \\ **Subjective-Based Quality Assessment for Online Game**. | * Dorel Picovici and David Denieffe. \\ **Subjective-Based Quality Assessment for Online Game**. | ||
- | ===== Session 4: Mobile Games (Chair: Stefano Ferretti) ===== | + | ==== Session 4: Mobile Games ==== |
* Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard. \\ **Adaptable client-server architecture for mobile multi-player games**. | * Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard. \\ **Adaptable client-server architecture for mobile multi-player games**. | ||
* Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser. \\ **A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs**. | * Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser. \\ **A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs**. | ||
* Claudio Palazzi and Dario Maggiorini. \\ **Simon Says the Color: The Digital Evolution of an Outdoor Kids Game**. | * Claudio Palazzi and Dario Maggiorini. \\ **Simon Says the Color: The Digital Evolution of an Outdoor Kids Game**. | ||
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- | ===== Accepted Papers ===== | ||
- | |||
- | Marco Picone, Stefano Sebastio, Stefano Cagnoni and Michele Amoretti.\\ | ||
- | **Peer-to-Peer Architecture for Real-Time Strategy MMOGs with Intelligent Cheater Detection**. | ||
- | |||
- | Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, | ||
- | **Medieval Military Logistics: A Case for Distributed Agent-based Simulation**. | ||
- | |||
- | Chandana Ghosh, Paul Wiegand, Brian Goldiez and Troy Dere.\\ | ||
- | **An Architecture Supporting Large Scale MMOGs**. | ||
- | |||
- | Stefano Ferretti, Gabriele D' | ||
- | **Multiplayer Online Games over Scale-Free Networks: a Viable Solution?** | ||
- | |||
- | Alexandre Denault and Jörg Kienzle.\\ | ||
- | **The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance**. | ||
- | |||
- | Yusen Li, Wentong Cai.\\ | ||
- | **Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments**. | ||
- | |||
- | Vittorio Ghini, Stefano Ferretti, Fabio Panzieri.\\ | ||
- | **Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing**. | ||
- | |||
- | Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker.\\ | ||
- | **Consistency Management for Interactive Peer-to-Peer based Systems**. | ||
- | |||
- | Emilio Ferrara, Giacomo Fiumara and Francesco Pagano.\\ | ||
- | **Living City, a Collaborative Browser-based Massively Multiplayer Online Game**. | ||
- | |||
- | Dorel Picovici and David Denieffe.\\ | ||
- | **Subjective-Based Quality Assessment for Online Game**. | ||
- | |||
- | Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser.\\ | ||
- | **A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs**. | ||
- | |||
- | Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard.\\ | ||
- | **Adaptable client-server architecture for mobile multi-player games**. | ||
- | |||
- | Claudio Palazzi and Dario Maggiorini.\\ | ||
- | **Simon Says the Color: The Digital Evolution of an Outdoor Kids Game**. | ||
disio2010/program.1266241734.txt.gz · Last modified: 2010/02/15 13:48 by gdangelo