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disio2010:program [2009/07/21 13:03] – created gdangelodisio2010:program [2010/03/17 06:46] (current) gdangelo
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 ===== Technical Program ===== ===== Technical Program =====
  
-<fc #ff0000>Work in progress..</fc>+==== Schedule ==== 
 + 
 + 
 +^ Time Frame     ^ Description       ^ 
 +|              |                              | 
 +| 09h00-10h30   | **Session 1**: Architectures (Chair Georgios K. Theodoropoulos)     | 
 +| 10h30-11h00  | Coffee Break    | 
 +| 11h00-12h30  | **Session 2**: Games and Simulation (Chair Wentong Cai)     | 
 +|              |                              | 
 +| 12h30-14h00  | Launch Break    | 
 +|              |                              | 
 +| 14h00-16h00  | **Session 3**: Architectures and Game Evaluation (Chair Gabriele D'Angelo)     | 
 +| 16h00-16h30  | Coffee Break    | 
 +| 16h30-18h00  | **Session 4**: Mobile Games (Chair Stefano Ferretti)   | 
 +|              |                              | 
 +| 18h00  | Conclusion   | 
 + 
 +==== Session 1: Architectures ==== 
 + 
 +  * Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker. \\ **Consistency Management for Interactive Peer-to-Peer based Systems**. 
 +  * Chandana Ghosh, Paul Wiegand, Brian Goldiez and Troy Dere. \\ **An Architecture Supporting Large Scale MMOGs**. 
 +  * Yusen Li, Wentong Cai. \\ **Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments**. 
 + 
 +==== Session 2: Games and Simulation ==== 
 + 
 +  * Alexandre Denault and Jörg Kienzle. \\ **The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance**. 
 +  * Stefano Ferretti, Gabriele D'Angelo. \\ **Multiplayer Online Games over Scale-Free Networks: a Viable Solution?** 
 +  * Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, Vinoth Suryanarayanan and John Haldon. \\ **Medieval Military Logistics: A Case for Distributed Agent-based Simulation**.  
 + 
 +==== Session 3: Architectures and Game Evaluation ==== 
 + 
 +   * Vittorio Ghini, Stefano Ferretti, Fabio Panzieri. \\ **Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing**. 
 +   * Marco Picone, Stefano Sebastio, Stefano Cagnoni and Michele Amoretti. \\ **Peer-to-Peer Architecture for Real-Time Strategy MMOGs with Intelligent Cheater Detection**. 
 +   * Emilio Ferrara, Giacomo Fiumara and Francesco Pagano. \\ **Living City, a Collaborative Browser-based Massively Multiplayer Online Game**. 
 +   * Dorel Picovici and David Denieffe. \\ **Subjective-Based Quality Assessment for Online Game**. 
 + 
 +==== Session 4: Mobile Games ==== 
 + 
 +   * Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard. \\ **Adaptable client-server architecture for mobile multi-player games**. 
 +   * Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser. \\ **A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs**. 
 +   * Claudio Palazzi and Dario Maggiorini\\ **Simon Says the Color: The Digital Evolution of an Outdoor Kids Game** 
disio2010/program.1248181403.txt.gz · Last modified: 2009/07/21 13:03 by gdangelo

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