disio2010:program
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===== Technical Program ===== | ===== Technical Program ===== | ||
- | <fc # | + | ==== Schedule ==== |
+ | |||
+ | |||
+ | ^ Time Frame ^ Description | ||
+ | | | | | ||
+ | | 09h00-10h30 | ||
+ | | 10h30-11h00 | ||
+ | | 11h00-12h30 | ||
+ | | | | | ||
+ | | 12h30-14h00 | ||
+ | | | | | ||
+ | | 14h00-16h00 | ||
+ | | 16h00-16h30 | ||
+ | | 16h30-18h00 | ||
+ | | | | | ||
+ | | 18h00 | Conclusion | ||
+ | |||
+ | ==== Session 1: Architectures ==== | ||
+ | |||
+ | * Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker. \\ **Consistency Management for Interactive Peer-to-Peer based Systems**. | ||
+ | * Chandana Ghosh, Paul Wiegand, Brian Goldiez and Troy Dere. \\ **An Architecture Supporting Large Scale MMOGs**. | ||
+ | * Yusen Li, Wentong Cai. \\ **Consistency Aware Update Schedule | ||
+ | |||
+ | ==== Session 2: Games and Simulation ==== | ||
+ | |||
+ | * Alexandre Denault and Jörg Kienzle. \\ **The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance**. | ||
+ | * Stefano Ferretti, Gabriele D' | ||
+ | * Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, | ||
+ | |||
+ | ==== Session 3: Architectures and Game Evaluation ==== | ||
+ | |||
+ | * Vittorio Ghini, Stefano Ferretti, Fabio Panzieri. \\ **Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing**. | ||
+ | * Marco Picone, Stefano Sebastio, Stefano Cagnoni and Michele Amoretti. \\ **Peer-to-Peer Architecture for Real-Time Strategy MMOGs with Intelligent Cheater Detection**. | ||
+ | * Emilio Ferrara, Giacomo Fiumara and Francesco Pagano. \\ **Living City, a Collaborative Browser-based Massively Multiplayer Online Game**. | ||
+ | * Dorel Picovici and David Denieffe. \\ **Subjective-Based Quality Assessment for Online Game**. | ||
+ | |||
+ | ==== Session 4: Mobile Games ==== | ||
+ | |||
+ | * Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard. \\ **Adaptable client-server architecture for mobile multi-player games**. | ||
+ | * Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser. \\ **A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs**. | ||
+ | * Claudio Palazzi and Dario Maggiorini. \\ **Simon Says the Color: The Digital Evolution of an Outdoor Kids Game**. |
disio2010/program.1248181403.txt.gz · Last modified: 2009/07/21 13:03 by gdangelo