disio2010:program
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disio2010:program [2010/01/19 12:43] – gdangelo | disio2010:program [2010/03/04 20:35] – gdangelo | ||
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- | ===== Technical Program ===== | + | ===== Preliminary |
- | <fc # | + | ==== Schedule ==== |
- | ===== Accepted Papers ===== | ||
- | Marco Picone, Stefano Sebastio, Stefano Cagnoni and Michele Amoretti.\\ | + | ^ Time Frame ^ Description |
- | **Peer-to-Peer Architecture for Real-Time Strategy MMOGs with Intelligent Cheater Detection**. | + | | | | |
+ | | 09h00-10h30 | ||
+ | | 10h30-11h00 | ||
+ | | 11h00-12h30 | ||
+ | | | | | ||
+ | | 12h30-14h00 | Launch Break | | ||
+ | | | | | ||
+ | | 14h00-16h00 | **Session 3**: Architectures and Game Evaluation (Chair Gabriele D' | ||
+ | | 16h00-16h30 | Coffee Break | | ||
+ | | 16h30-18h00 | ||
+ | | | | | ||
+ | | 18h00 | Conclusion | ||
- | Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, | + | ==== Session 1: Architectures ==== |
- | **Medieval Military Logistics: A Case for Distributed Agent-based Simulation**. | + | |
- | Chandana Ghosh, Paul Wiegand, Brian Goldiez and Troy Dere.\\ | + | * Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker. \\ **Consistency Management for Interactive Peer-to-Peer based Systems**. |
- | **An Architecture Supporting Large Scale MMOGs**. | + | * Chandana Ghosh, Paul Wiegand, Brian Goldiez and Troy Dere. \\ **An Architecture Supporting Large Scale MMOGs**. |
+ | * Yusen Li, Wentong Cai. \\ **Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments**. | ||
- | Stefano Ferretti, Gabriele D' | + | ==== Session 2: Games and Simulation ==== |
- | **Multiplayer Online Games over Scale-Free Networks: a Viable Solution?** | + | |
- | Alexandre Denault and Jörg Kienzle.\\ | + | * Alexandre Denault and Jörg Kienzle. \\ **The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance**. |
- | **The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance**. | + | * Stefano Ferretti, Gabriele D' |
+ | * Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, | ||
- | Yusen Li, Wentong Cai.\\ | + | ==== Session 3: Architectures and Game Evaluation ==== |
- | **Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments**. | + | |
- | Vittorio Ghini, Stefano Ferretti, Fabio Panzieri.\\ | + | |
- | **Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing**. | + | * Marco Picone, Stefano Sebastio, Stefano Cagnoni and Michele Amoretti. \\ **Peer-to-Peer Architecture for Real-Time Strategy MMOGs with Intelligent Cheater Detection**. |
+ | * Emilio Ferrara, Giacomo Fiumara and Francesco Pagano. \\ **Living City, a Collaborative Browser-based Massively Multiplayer Online Game**. | ||
+ | * Dorel Picovici and David Denieffe. \\ **Subjective-Based Quality Assessment for Online Game**. | ||
- | Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker.\\ | + | ==== Session 4: Mobile Games ==== |
- | **Consistency Management for Interactive Peer-to-Peer based Systems**. | + | |
- | Emilio Ferrara, Giacomo Fiumara and Francesco Pagano.\\ | + | * Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon |
- | **Living City, a Collaborative Browser-based Massively Multiplayer Online Game**. | + | * Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser. \\ **A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs**. |
- | + | | |
- | Dorel Picovici | + | |
- | **Subjective-Based Quality Assessment | + | |
- | + | ||
- | Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser.\\ | + | |
- | **A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs**. | + | |
- | + | ||
- | Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard.\\ | + | |
- | **Adaptable client-server architecture for mobile multi-player games**. | + | |
- | + | ||
- | Claudio Palazzi and Dario Maggiorini.\\ | + | |
- | **Simon Says the Color: The Digital Evolution of an Outdoor Kids Game**. | + | |
disio2010/program.txt · Last modified: 2010/03/17 06:46 by gdangelo