User Tools

Site Tools


disio2010:program

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
disio2010:program [2010/01/19 12:43] gdangelodisio2010:program [2010/03/04 20:35] gdangelo
Line 2: Line 2:
  
  
-===== Technical Program =====+===== Preliminary Technical Program =====
  
-<fc #ff0000>The Technical Program will be announced in the following weeks but the list of accepted papers is reported in the following section.</fc>+==== Schedule ====
  
-===== Accepted Papers ===== 
  
-Marco Picone, Stefano Sebastio, Stefano Cagnoni and Michele Amoretti.\\ +^ Time Frame     ^ Description       ^ 
-**Peer-to-Peer Architecture for Real-Time Strategy MMOGs with Intelligent Cheater Detection**.+|              |                              | 
 +| 09h00-10h30   | **Session 1**: Architectures (Chair Georgios KTheodoropoulos)     | 
 +| 10h30-11h00  | Coffee Break    | 
 +| 11h00-12h30 **Session 2**: Games and Simulation (Chair Wentong Cai)     | 
 +|              |                              | 
 +| 12h30-14h00  | Launch Break    | 
 +|              |                              | 
 +| 14h00-16h00  | **Session 3**: Architectures and Game Evaluation (Chair Gabriele D'Angelo)     | 
 +| 16h00-16h30  | Coffee Break    | 
 +| 16h30-18h00 **Session 4**: Mobile Games (Chair Stefano Ferretti)   | 
 +|              |                              | 
 +| 18h00  | Conclusion   |
  
-Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, Vinoth Suryanarayanan and John Haldon.\\ +==== Session 1Architectures ====
-**Medieval Military LogisticsA Case for Distributed Agent-based Simulation**.+
  
-Chandana Ghosh, Paul Wiegand, Brian Goldiez and Troy Dere.\\ +  * Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker. \\ **Consistency Management for Interactive Peer-to-Peer based Systems**. 
-**An Architecture Supporting Large Scale MMOGs**.+  * Chandana Ghosh, Paul Wiegand, Brian Goldiez and Troy Dere. \\ **An Architecture Supporting Large Scale MMOGs**. 
 +  * Yusen Li, Wentong Cai. \\ **Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments**.
  
-Stefano Ferretti, Gabriele D'Angelo.\\ +==== Session 2Games and Simulation ====
-**Multiplayer Online Games over Scale-Free Networksa Viable Solution?**+
  
-Alexandre Denault and Jörg Kienzle.\\ +  * Alexandre Denault and Jörg Kienzle. \\ **The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance**. 
-**The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance**.+  * Stefano Ferretti, Gabriele D'Angelo. \\ **Multiplayer Online Games over Scale-Free Networks: a Viable Solution?** 
 +  * Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, Vinoth Suryanarayanan and John Haldon. \\ **Medieval Military Logistics: A Case for Distributed Agent-based Simulation**. 
  
-Yusen Li, Wentong Cai.\\ +==== Session 3: Architectures and Game Evaluation ====
-**Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments**.+
  
-Vittorio Ghini, Stefano Ferretti, Fabio Panzieri.\\ +   Vittorio Ghini, Stefano Ferretti, Fabio Panzieri. \\ **Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing**. 
-**Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing**.+   * Marco Picone, Stefano Sebastio, Stefano Cagnoni and Michele Amoretti. \\ **Peer-to-Peer Architecture for Real-Time Strategy MMOGs with Intelligent Cheater Detection**. 
 +   * Emilio Ferrara, Giacomo Fiumara and Francesco Pagano. \\ **Living City, a Collaborative Browser-based Massively Multiplayer Online Game**. 
 +   * Dorel Picovici and David Denieffe. \\ **Subjective-Based Quality Assessment for Online Game**.
  
-Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker.\\ +==== Session 4: Mobile Games ====
-**Consistency Management for Interactive Peer-to-Peer based Systems**.+
  
-Emilio Ferrara, Giacomo Fiumara and Francesco Pagano.\\ +   Abdul Malik KhanIvica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard. \\ **Adaptable client-server architecture for mobile multi-player games**. 
-**Living Citya Collaborative Browser-based Massively Multiplayer Online Game**. +   * Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser. \\ **A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs**. 
- +   * Claudio Palazzi and Dario Maggiorini. \\ **Simon Says the Color: The Digital Evolution of an Outdoor Kids Game**. 
-Dorel Picovici and David Denieffe.\\ +
-**Subjective-Based Quality Assessment for Online Game**. +
- +
-Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser.\\ +
-**A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs**. +
- +
-Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard.\\ +
-**Adaptable client-server architecture for mobile multi-player games**. +
- +
-Claudio Palazzi and Dario Maggiorini.\\ +
-**Simon Says the Color: The Digital Evolution of an Outdoor Kids Game**.+
  
disio2010/program.txt · Last modified: 2010/03/17 06:46 by gdangelo

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki