disio2012:callpapers
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| ===== Call for Papers ===== | ===== Call for Papers ===== | ||
| - | TBA | + | ICST/ |
| + | |||
| + | DIstributed SImulation and Online gaming | ||
| + | (In conjunction with SIMUTools 2012) | ||
| + | |||
| + | http:// | ||
| + | |||
| + | Desenzano, Italy - March 19, 2012 | ||
| + | |||
| + | ==== Scope ==== | ||
| + | |||
| + | The Distributed simulation, Online games and Digital Virtual | ||
| + | Environments (DVEs) fields are gaining more and more importance, both in | ||
| + | academia and industry, but are often seen as different topics with a | ||
| + | very limited amount of interrelation and cross-pollination. In fact, | ||
| + | they share a large amount of problems and issues (e.g., efficient | ||
| + | delivery of updates, synchronization, | ||
| + | monitoring in large distributed systems). | ||
| + | |||
| + | The aim of this workshop is to address research topics which are common | ||
| + | to, and can potentially benefit, the research areas above, with the goal | ||
| + | to foster interdisciplinary collaborative research, with particular | ||
| + | emphasis on current and future trends in these fields. While the main | ||
| + | focus is on simulation tools and gaming technologies, | ||
| + | encourages the submission of broader theoretical and practical research | ||
| + | contributions. Since one of the aim of the workshop is to bring academic | ||
| + | and industry researchers together with practitioners, | ||
| + | relevant case studies are of particular interest. Cross-disciplinary | ||
| + | position papers, posing problems and giving input to the involved | ||
| + | communities, | ||
| + | |||
| + | General areas include, but are not limited to: | ||
| + | |||
| + | * **Cloud-based gaming** | ||
| + | * Dynamic resource allocation | ||
| + | * Dynamic provisioning | ||
| + | * Infrastructure / platform / software as a service for multiplayer games | ||
| + | * Green gaming infrastructures | ||
| + | |||
| + | * **Social gaming** | ||
| + | * Games on social networks | ||
| + | * Social implications of Massive Multiplayer Games | ||
| + | * Serious games and edutainment | ||
| + | |||
| + | * **Online Gaming and Digital Virtual Environments (DVE)** | ||
| + | * Design and implementation of massively populated online games | ||
| + | * Region based partitioning, | ||
| + | * Scalability and interoperability | ||
| + | * Cheating avoidance, security and availability | ||
| + | * Interactive and immersive virtual environments | ||
| + | * User-interface paradigms and interaction methods for virtual environments | ||
| + | * Graphics systems for online gaming | ||
| + | |||
| + | * **Mobile Gaming** | ||
| + | * Wireless communications and protocols | ||
| + | * Development for portable devices | ||
| + | * Context-aware solutions | ||
| + | * Augmented reality solutions | ||
| + | |||
| + | * **Distributed Simulation Techniques and Methodologies** | ||
| + | * Synchronization and communication management | ||
| + | * Data Distribution Management (DDM) | ||
| + | * Load balancing and distribution techniques | ||
| + | * Simulation interoperability techniques | ||
| + | |||
| + | * **Tools for the Implementation of Online Games and Distributed Simulation** | ||
| + | * Peer-to-peer architectures | ||
| + | * Publish/ | ||
| + | * High Level Architecture (IEEE 1516) | ||
| + | * Open standards | ||
| + | * Communication protocols | ||
| + | * Multi-Agent System (MAS) | ||
| + | |||
| + | ==== Submission Details ==== | ||
| + | |||
| + | Papers must be written in English, should not exceed 8 pages, and have | ||
| + | to comply with the ACM conference proceedings format. Submitted papers | ||
| + | must have not been submitted for review or published (partially or | ||
| + | completely) elsewhere. Each paper will be peer reviewed following a | ||
| + | blind-review process. Three reviews for each paper, at least two of | ||
| + | which from TPC members, are planned. Papers are accepted based on | ||
| + | originality, | ||
| + | accepted paper must register and present work at the conference. | ||
| + | |||
| + | The DISIO workshop will use the EasyChair system. For further | ||
| + | information, | ||
| + | |||
| + | ==== Publication Details ==== | ||
| + | |||
| + | The papers that are accepted and presented at the conference will appear | ||
| + | in CD-ROM proceedings (with ISBN), in the ACM Digital Library (pending | ||
| + | approval), and in EU-DL. | ||
| + | |||
| + | **Extended versions of the best papers will be considered for publication | ||
| + | in the ACM Computers in Entertainment (CiE) magazine.** | ||
| + | |||
| + | ==== Important Dates ==== | ||
| + | |||
| + | * Submission deadline: < | ||
| + | * Notification of paper acceptance: February 1, 2012 | ||
| + | * Workshop date in Desenzano: March 19, 2012 | ||
| + | |||
| + | ==== Committee ==== | ||
| + | |||
| + | === Workshop co-Chairs ==== | ||
| + | |||
| + | * Gabriele D' | ||
| + | * Stefano Ferretti, University of Bologna | ||
| + | |||
| + | === Technical Program Committee (TPC) === | ||
| + | |||
| + | * Wentong Cai, Nanyang Technological University, Singapore | ||
| + | * Marc Cavazza, Teesside University, United Kingdom | ||
| + | * Kuan-Ta Chen, Academia Sinica, Taiwan | ||
| + | * Wolfgang Effelsberg, Universität Mannheim, Germany | ||
| + | * Abdennour El Rhalibi, Liverpool John Moores University, United Kingdom | ||
| + | * Giacomo Fiumara, University of Messina, Italy | ||
| + | * Vittorio Ghini, University of Bologna, Italy | ||
| + | * Moreno Marzolla, University of Bologna, Italy | ||
| + | * Graham Morgan, Newcastle University, United Kingdom | ||
| + | * José Neuman de Souza, Federal University of Ceara, Brazil | ||
| + | * Laura Ricci, University of Pisa, Italy | ||
| + | * Gregor Schiele, University of Mannheim, Germany | ||
| + | * Georgios Theodoropoulos, | ||
| + | * Yiping Yao, National University of Defense Technology, China | ||
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