pads:ddm
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
pads:ddm [2013/06/26 08:44] – gdangelo | pads:ddm [2021/07/29 08:05] (current) – [DDM: Data Distribution Management] gda | ||
---|---|---|---|
Line 4: | Line 4: | ||
Games, where the game engine must send game updates only to players that might be affected, in order to reduce computation cost and network traffic. | Games, where the game engine must send game updates only to players that might be affected, in order to reduce computation cost and network traffic. | ||
- | ===== Interval Tree Matching (ITM) ===== | + | Unfortunately, |
- | Unfortunately, | + | ===== Parallel Sort-based |
- | ===== Research results and implementation ===== | + | A novel [[: |
- | This is the support page of the paper titled "A Parallel Data Distribution Management Algorithm" | + | ===== Interval Tree Matching |
- | Distributed Simulation and Real Time Applications (DS-RT 2013). | + | |
- | + | ||
- | To foster the reproducibility of our experiments, | + | |
- | ===== Contacts ===== | + | The [[pads: |
- | For more information on our DDM research effort please [[pads: | ||
pads/ddm.txt · Last modified: 2021/07/29 08:05 by gda