pads:ddm
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionLast revisionBoth sides next revision | ||
pads:ddm [2013/06/26 08:41] – gdangelo | pads:ddm [2021/07/29 08:03] – gda | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== DDM: Data Distribution Management ====== | ====== DDM: Data Distribution Management ====== | ||
- | |||
- | ===== Problem definition ===== | ||
The High Level Architecture (HLA) specification (IEEE 1516) defines several Data Distribution Management (DDM) services to forward events generated on //update// regions to a set of // | The High Level Architecture (HLA) specification (IEEE 1516) defines several Data Distribution Management (DDM) services to forward events generated on //update// regions to a set of // | ||
Games, where the game engine must send game updates only to players that might be affected, in order to reduce computation cost and network traffic. | Games, where the game engine must send game updates only to players that might be affected, in order to reduce computation cost and network traffic. | ||
- | ===== Proposed solution ===== | + | Unfortunately, |
- | + | ||
- | Unfortunately, | + | |
- | ===== Results and implementation | + | ===== |
- | This is the support page of the paper titled "A Parallel Data Distribution Management Algorithm" | + | A novel [[: |
- | Distributed Simulation and Real Time Applications (DS-RT 2013). | + | |
- | To foster the reproducibility of our experiments, | + | ===== Interval Tree Matching |
- | ===== Contacts ===== | + | The [[pads: |
pads/ddm.txt · Last modified: 2021/07/29 08:05 by gda