disio2012:index
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====== DIstributed SImulation & Online gaming (DISIO) ====== | ====== DIstributed SImulation & Online gaming (DISIO) ====== | ||
- | <fs 1.4em>Sirmione, Italy - March 19, 2012</ | + | <fs 1.4em>Desenzano, Italy - March 19, 2012</ |
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**DISIO 2012** is the third edition of the ICST/ | **DISIO 2012** is the third edition of the ICST/ | ||
+ | |||
+ | ===== News ===== | ||
+ | * 24/11/2011: **Extended deadline for paper submission: <fc # | ||
+ | * 18/11/2011: **<fc # | ||
+ | * 28/10/2011: The submission system is open, please follow the [[disio2012: | ||
===== Workshop description ===== | ===== Workshop description ===== | ||
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* Serious games and edutainment | * Serious games and edutainment | ||
- | * **Online Gaming and Digital Virtual Environments (DVE):** | + | * **Online Gaming and Digital Virtual Environments (DVE)** |
* Design and implementation of massively populated online games | * Design and implementation of massively populated online games | ||
* Region based partitioning, | * Region based partitioning, | ||
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* Augmented reality solutions | * Augmented reality solutions | ||
- | * **Distributed Simulation Techniques and Methodologies:** | + | * **Distributed Simulation Techniques and Methodologies** |
* Synchronization and communication management | * Synchronization and communication management | ||
* Data Distribution Management (DDM) | * Data Distribution Management (DDM) | ||
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* Simulation interoperability techniques | * Simulation interoperability techniques | ||
- | * **Tools for the Implementation of Online Games and Distributed Simulation:** | + | * **Tools for the Implementation of Online Games and Distributed Simulation** |
* Peer-to-peer architectures | * Peer-to-peer architectures | ||
* Publish/ | * Publish/ |
disio2012/index.txt · Last modified: 2012/03/06 10:34 by gdangelo