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disio2012:index [2011/07/29 08:44] gdangelodisio2012:index [2012/03/06 10:33] gdangelo
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 ====== DIstributed SImulation & Online gaming (DISIO) ====== ====== DIstributed SImulation & Online gaming (DISIO) ======
  
-<fs 1.4em>Sirmione, Italy - March 19, 2012</fs>+<fs 1.4em>Desenzano, Italy - March 19, 2012</fs>
 \\ \\
 \\ \\
 **DISIO 2012** is the third edition of the ICST/CREATE-NET workshop that aims to bring together **Distributed Simulation**, **Online Games**, **Digital Virtual Environments (DVEs)** and **Virtual Reality (VR)** communities. High quality papers are sought on these areas. The DISIO workshop will be co-located with the [[http://simutools.org/|SIMUTools 2012]] conference. **DISIO 2012** is the third edition of the ICST/CREATE-NET workshop that aims to bring together **Distributed Simulation**, **Online Games**, **Digital Virtual Environments (DVEs)** and **Virtual Reality (VR)** communities. High quality papers are sought on these areas. The DISIO workshop will be co-located with the [[http://simutools.org/|SIMUTools 2012]] conference.
 +
 +===== News =====
 +   * 06/03/2012: The technical program has been published.
 +   * 24/11/2011: **Extended deadline for paper submission: <fc #ff0000>December 16, 2011</fc>**
 +   * 18/11/2011: **<fc #ff0000>Extended versions of the best papers will be considered for publication in the ACM Computers in Entertainment (CiE) magazine</fc>**
 +   * 28/10/2011: The submission system is open, please follow the [[disio2012:submission|submission guidelines]]
  
 ===== Workshop description ===== ===== Workshop description =====
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     * Dynamic resource allocation     * Dynamic resource allocation
     * Dynamic provisioning     * Dynamic provisioning
-    * Infrastructure / platform / software as a service for the development and deployment of multiplayer games+    * Infrastructure / platform / software as a service for multiplayer games
     * Green gaming infrastructures     * Green gaming infrastructures
  
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     * Serious games and edutainment     * Serious games and edutainment
  
-  * **Online Gaming and Digital Virtual Environments (DVE):**+  * **Online Gaming and Digital Virtual Environments (DVE)**
     * Design and implementation of massively populated online games     * Design and implementation of massively populated online games
     * Region based partitioning, areas of interest and event filtering techniques     * Region based partitioning, areas of interest and event filtering techniques
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     * Augmented reality solutions     * Augmented reality solutions
  
-  * **Distributed Simulation Techniques and Methodologies:**+  * **Distributed Simulation Techniques and Methodologies**
     * Synchronization and communication management     * Synchronization and communication management
     * Data Distribution Management (DDM)     * Data Distribution Management (DDM)
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     * Simulation interoperability techniques     * Simulation interoperability techniques
  
-  * **Tools for the Implementation of Online Games and Distributed Simulation:**+  * **Tools for the Implementation of Online Games and Distributed Simulation**
     * Peer-to-peer architectures     * Peer-to-peer architectures
     * Publish/subscribe mechanisms     * Publish/subscribe mechanisms
disio2012/index.txt · Last modified: 2012/03/06 10:34 by gdangelo

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