disio2011:index
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+ | ====== Important News ====== | ||
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+ | * **<fc # | ||
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====== DIstributed SImulation & Online gaming (DISIO) ====== | ====== DIstributed SImulation & Online gaming (DISIO) ====== | ||
- | <fs 1.4em>Sirmione, Italy - March 19, 2012</fs> | + | <fs 1.4em>Barcelona, Spain - March 21, 2011</fs> |
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- | **DISIO 2011** is the third edition of the ICST/ | + | **DISIO 2011** is the second |
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+ | <fc # | ||
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+ | ===== News and updates ===== | ||
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+ | * **The technical program has been published, please refer to** [[disio2011: | ||
+ | * **The list of accepted papers has been published, please refer to** [[disio2011: | ||
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+ | {{ : | ||
===== Workshop description ===== | ===== Workshop description ===== | ||
- | The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, | + | The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, |
The aim of this workshop is to address the current and future trends in these topics with a particular attention to aspects that are in common, with the goal to foster interdisciplinary collaborative research in this areas. While the main focus of the workshop is on simulation tools and gaming technologies, | The aim of this workshop is to address the current and future trends in these topics with a particular attention to aspects that are in common, with the goal to foster interdisciplinary collaborative research in this areas. While the main focus of the workshop is on simulation tools and gaming technologies, |
disio2011/index.txt · Last modified: 2011/07/28 09:41 by gdangelo