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+ | ====== Important News ====== | ||
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+ | * **<fc # | ||
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====== DIstributed SImulation & Online gaming (DISIO) ====== | ====== DIstributed SImulation & Online gaming (DISIO) ====== | ||
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**DISIO 2011** is the second edition of the ICST/ | **DISIO 2011** is the second edition of the ICST/ | ||
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+ | <fc # | ||
+ | |||
+ | ===== News and updates ===== | ||
+ | |||
+ | * **The technical program has been published, please refer to** [[disio2011: | ||
+ | * **The list of accepted papers has been published, please refer to** [[disio2011: | ||
+ | |||
+ | ---- | ||
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+ | {{ : | ||
===== Workshop description ===== | ===== Workshop description ===== | ||
- | The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, | + | The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, |
The aim of this workshop is to address the current and future trends in these topics with a particular attention to aspects that are in common, with the goal to foster interdisciplinary collaborative research in this areas. While the main focus of the workshop is on simulation tools and gaming technologies, | The aim of this workshop is to address the current and future trends in these topics with a particular attention to aspects that are in common, with the goal to foster interdisciplinary collaborative research in this areas. While the main focus of the workshop is on simulation tools and gaming technologies, | ||
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General areas include, but are not limited to: | General areas include, but are not limited to: | ||
- | * **Online Gaming and Digital Virtual Environments (DVE)**: | + | |
- | * Design and implementation of massively populated online games | + | |
- | * Load balancing and distribution techniques | + | |
- | * Region based partitioning, | + | |
- | * Simulation of games | + | |
- | * Scalability | + | |
- | * Interoperability | + | |
- | * Cheating avoidance, security and availability | + | |
- | * Context-aware solutions for the support of DVE | + | |
+ | * Cloud-based gaming infrastructures | ||
+ | * **Distributed Simulation Techniques and Methodologies**: | ||
+ | * Synchronization and communication management | ||
+ | * Data Distribution Management (DDM) | ||
+ | * Load balancing techniques | ||
+ | * Simulation interoperability techniques | ||
- | * **Distributed Simulation | + | * **Tools for the Implementation of Online Games and Distributed Simulation:** |
- | * Synchronization and communication | + | |
- | * Data Distribution Management | + | * Structured/ |
- | * Load balancing techniques | + | |
- | * Simulation interoperability techniques | + | * Usage of existing middlewares for the implementation of games |
+ | * RTI IEEE 1516 | ||
+ | * High Level Architecture | ||
+ | | ||
+ | | ||
+ | * Multi-Agent System (MAS) | ||
- | * **Tools for the Implementation of Online Games and Distributed Simulation:** | + | * **Virtual Reality** |
- | * Peer-to-peer architectures | + | |
- | * Structured/ | + | |
- | * Publish/ | + | |
- | * Usage of existing middlewares | + | |
- | * RTI IEEE 1516 | + | |
- | * High Level Architecture (IEEE 1516) | + | |
- | * Open standards | + | |
- | * Communication protocols | + | |
- | * **Virtual Reality** | ||
- | * Augmented reality for online gaming | ||
- | * User-interface paradigms and interaction methods for real-time 3D graphics and virtual environments | ||
- | * Graphics systems for online gaming | ||
- | * Interactive 3D graphics and immersive systems | ||
- |