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disio2011:callpapers [2010/07/28 14:59] gdangelodisio2011:callpapers [2010/09/24 10:16] (current) gdangelo
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-The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, load-balancing). In this second edition of the workshop, the submissions on Virtual Reality related topics will be highly appreciated due to their increasing importance in both online gaming and virtual environments.+The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, load-balancing). In this second edition of DISIO, in addition to the main topics of the workshop, submissions on Virtual Reality related topics will be highly appreciated due to their increasing importance in both online gaming and virtual environments. 
  
 The aim of this workshop is to address the current and future trends in these topics with a particular attention to aspects that are in common, with the goal to foster interdisciplinary collaborative research in this areas. While the main focus of the workshop is on simulation tools and gaming technologies, the workshop also encourages the submission of broader theoretical and practical research contributions, such as the report of relevant case studies. Cross-disciplinary position papers, posing problems and giving input to the involved communities, are particularly encouraged. Furthermore, one of the aim of the workshop is to bring academic and industry researchers together with practitioners. The aim of this workshop is to address the current and future trends in these topics with a particular attention to aspects that are in common, with the goal to foster interdisciplinary collaborative research in this areas. While the main focus of the workshop is on simulation tools and gaming technologies, the workshop also encourages the submission of broader theoretical and practical research contributions, such as the report of relevant case studies. Cross-disciplinary position papers, posing problems and giving input to the involved communities, are particularly encouraged. Furthermore, one of the aim of the workshop is to bring academic and industry researchers together with practitioners.
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      * Cheating avoidance, security and availability      * Cheating avoidance, security and availability
      * Context-aware solutions for the support of DVE      * Context-aware solutions for the support of DVE
 +     * Cloud-based gaming infrastructures
  
    * **Distributed Simulation Techniques and Methodologies**:    * **Distributed Simulation Techniques and Methodologies**:
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      * Open standards      * Open standards
      * Communication protocols      * Communication protocols
 +     * Multi-Agent System (MAS)
  
    * **Virtual Reality**    * **Virtual Reality**
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 The papers that are accepted and presented at the conference will appear in CD-ROM proceedings (with ISBN), in the **ACM Digital Library**, and in EU-DL. The papers that are accepted and presented at the conference will appear in CD-ROM proceedings (with ISBN), in the **ACM Digital Library**, and in EU-DL.
 +**Extended versions of the best papers will be considered for publication in the ACM Computers in Entertainment (CiE) magazine.**
  
 ==== Important Dates ==== ==== Important Dates ====
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 ==== Committee ==== ==== Committee ====
  
-===== Workshop co-Chairs =====+=== Workshop co-Chairs ====
  
   * [[http://www.cs.unibo.it/~gdangelo/|Gabriele D'Angelo]], University of Bologna   * [[http://www.cs.unibo.it/~gdangelo/|Gabriele D'Angelo]], University of Bologna
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-===== Technical Program Committee (TPC) =====+==== Technical Program Committee (TPC) ====
   * **Wentong Cai**, Nanyang Technological University, Singapore   * **Wentong Cai**, Nanyang Technological University, Singapore
   * **Mark Cavazza**, University of Teesside, United Kingdom   * **Mark Cavazza**, University of Teesside, United Kingdom
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   * **Polly Huang**, National Taiwan University, Taiwan   * **Polly Huang**, National Taiwan University, Taiwan
   * **Graham Morgan**, Newcastle University, United Kingdom   * **Graham Morgan**, Newcastle University, United Kingdom
 +  * **Claudio Palazzi**, University of Padua, Italy
   * **Patrick Peschlow**, University of Bonn, Germany   * **Patrick Peschlow**, University of Bonn, Germany
   * **Francesco Quaglia**, University of Rome "La Sapienza", Italy   * **Francesco Quaglia**, University of Rome "La Sapienza", Italy
   * **Laura Ricci**, University of Pisa, Italy    * **Laura Ricci**, University of Pisa, Italy 
 +  * **Marco Roccetti**, University of Bologna, Italy
   * **Gregor Schiele**, University of Mannheim, Germany   * **Gregor Schiele**, University of Mannheim, Germany
 +  * **Jouni Smed**, University of Turku, Finland
   * **Georgios Theodoropoulos**, University of Birmingham, United Kingdom   * **Georgios Theodoropoulos**, University of Birmingham, United Kingdom
 +
disio2011/callpapers.1280329168.txt.gz · Last modified: 2010/07/28 14:59 by gdangelo

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