disio2011:callpapers
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disio2011:callpapers [2010/07/29 09:05] – gdangelo | disio2011:callpapers [2010/09/24 10:15] – gdangelo | ||
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* Cheating avoidance, security and availability | * Cheating avoidance, security and availability | ||
* Context-aware solutions for the support of DVE | * Context-aware solutions for the support of DVE | ||
+ | * Cloud-based gaming infrastructures | ||
* **Distributed Simulation Techniques and Methodologies**: | * **Distributed Simulation Techniques and Methodologies**: | ||
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The papers that are accepted and presented at the conference will appear in CD-ROM proceedings (with ISBN), in the **ACM Digital Library**, and in EU-DL. | The papers that are accepted and presented at the conference will appear in CD-ROM proceedings (with ISBN), in the **ACM Digital Library**, and in EU-DL. | ||
+ | **Extended versions of the best papers will be considered for publication in the ACM Computers in Entertainment (CiE) magazine.** | ||
==== Important Dates ==== | ==== Important Dates ==== |
disio2011/callpapers.txt · Last modified: 2010/09/24 10:16 by gdangelo