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disio2011:callpapers [2010/07/29 09:05]
gdangelo
disio2011:callpapers [2010/09/24 10:15]
gdangelo
Line 31: Line 31:
      * Cheating avoidance, security and availability      * Cheating avoidance, security and availability
      * Context-aware solutions for the support of DVE      * Context-aware solutions for the support of DVE
 +     * Cloud-based gaming infrastructures
  
    * **Distributed Simulation Techniques and Methodologies**:    * **Distributed Simulation Techniques and Methodologies**:
Line 66: Line 67:
  
 The papers that are accepted and presented at the conference will appear in CD-ROM proceedings (with ISBN), in the **ACM Digital Library**, and in EU-DL. The papers that are accepted and presented at the conference will appear in CD-ROM proceedings (with ISBN), in the **ACM Digital Library**, and in EU-DL.
 +**Extended versions of the best papers will be considered for publication in the ACM Computers in Entertainment (CiE) magazine.**
  
 ==== Important Dates ==== ==== Important Dates ====
disio2011/callpapers.txt ยท Last modified: 2010/09/24 10:16 by gdangelo