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disio2011:callpapers [2010/07/28 15:00]
gdangelo
disio2011:callpapers [2010/09/14 12:53]
gdangelo
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-The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, load-balancing). In this second edition of the workshop, the submissions on Virtual Reality related topics will be highly appreciated due to their increasing importance in both online gaming and virtual environments.+The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, load-balancing). In this second edition of DISIO, in addition to the main topics of the workshop, submissions on Virtual Reality related topics will be highly appreciated due to their increasing importance in both online gaming and virtual environments. 
  
 The aim of this workshop is to address the current and future trends in these topics with a particular attention to aspects that are in common, with the goal to foster interdisciplinary collaborative research in this areas. While the main focus of the workshop is on simulation tools and gaming technologies, the workshop also encourages the submission of broader theoretical and practical research contributions, such as the report of relevant case studies. Cross-disciplinary position papers, posing problems and giving input to the involved communities, are particularly encouraged. Furthermore, one of the aim of the workshop is to bring academic and industry researchers together with practitioners. The aim of this workshop is to address the current and future trends in these topics with a particular attention to aspects that are in common, with the goal to foster interdisciplinary collaborative research in this areas. While the main focus of the workshop is on simulation tools and gaming technologies, the workshop also encourages the submission of broader theoretical and practical research contributions, such as the report of relevant case studies. Cross-disciplinary position papers, posing problems and giving input to the involved communities, are particularly encouraged. Furthermore, one of the aim of the workshop is to bring academic and industry researchers together with practitioners.
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      * Cheating avoidance, security and availability      * Cheating avoidance, security and availability
      * Context-aware solutions for the support of DVE      * Context-aware solutions for the support of DVE
 +     * Cloud-based gaming infrastructures
  
    * **Distributed Simulation Techniques and Methodologies**:    * **Distributed Simulation Techniques and Methodologies**:
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      * Open standards      * Open standards
      * Communication protocols      * Communication protocols
 +     * Multi-Agent System (MAS)
  
    * **Virtual Reality**    * **Virtual Reality**
disio2011/callpapers.txt ยท Last modified: 2010/09/24 10:16 by gdangelo