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disio2010:index [2009/07/21 12:51] gdangelodisio2010:index [2010/11/22 10:14] gdangelo
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 +====== Important News ======
 +
 +**<fc #ff0000>A new edition of the DISIO workshop (DISIO 2011) has been organized, please follow [[http://disio.cs.unibo.it|this link]] for updated information.</fc>**
 +
 ====== DIstributed SImulation & Online gaming (DISIO) ====== ====== DIstributed SImulation & Online gaming (DISIO) ======
  
 +{{torremolinos.jpg}}
 +
 +<fs 1.4em>Torremolinos, Malaga, Spain - March 15, 2010</fs>
 +\\
 +\\
 +**DISIO 2010** is a ICST/CREATE-NET workshop that aims to bring together **Distributed Simulation**, **Online Games** and **Digital Virtual Environments (DVEs)** communities. High quality papers are sought on these areas. The DISIO workshop will be co-located with the [[http://simutools.org/|SIMUTools 2010]] conference.
  
-===== Workshop description / Preliminary Call for Papers =====+===== Workshop description =====
  
 The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, load-balancing).  The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, load-balancing). 
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 General areas include, but are not limited to: General areas include, but are not limited to:
  
-* Online Gaming and Digital Virtual Environments:+* **Online Gaming and Digital Virtual Environments**:
   * Design and implementation of massively populated online games   * Design and implementation of massively populated online games
   * Load balancing and distribution techniques   * Load balancing and distribution techniques
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-* Distributed Simulation Techniques and Methodologies:+* **Distributed Simulation Techniques and Methodologies**:
   * Synchronization and communication management   * Synchronization and communication management
   * Data Distribution Management (DDM)   * Data Distribution Management (DDM)
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   * Simulation interoperability techniques   * Simulation interoperability techniques
  
-* Tools for the Implementation of Online Games and Distributed Simulation+* **Tools for the Implementation of Online Games and Distributed Simulation:**
   * Peer-to-peer architectures   * Peer-to-peer architectures
   * Structured/unstructured peer-to-peer communication strategies (DHTs, gossip, etc.)   * Structured/unstructured peer-to-peer communication strategies (DHTs, gossip, etc.)
disio2010/index.txt · Last modified: 2010/11/23 11:37 by gdangelo

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