pads:ddm
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| pads:ddm [2013/10/29 08:34] – gdangelo | pads:ddm [2021/07/29 08:05] (current) – [DDM: Data Distribution Management] gda | ||
|---|---|---|---|
| Line 4: | Line 4: | ||
| Games, where the game engine must send game updates only to players that might be affected, in order to reduce computation cost and network traffic. | Games, where the game engine must send game updates only to players that might be affected, in order to reduce computation cost and network traffic. | ||
| - | ===== Interval Tree Matching (ITM) ===== | + | Unfortunately, |
| - | Unfortunately, | + | ===== Parallel Sort-based |
| - | ===== Research results and implementation ===== | + | A novel [[: |
| - | This is the support page of the paper titled "**A Parallel Data Distribution Management Algorithm**" | + | ===== |
| - | + | ||
| - | To foster the reproducibility of our experiments, | + | |
| - | + | ||
| - | ===== Download ===== | + | |
| - | + | ||
| - | | ^ Sources | + | |
| - | ^ DDM-DSRT-2013 | + | |
| - | + | ||
| - | + | ||
| - | ===== Slides | + | |
| - | <iframe src=" | + | The [[pads:Interval Tree Matching (ITM)]] algorithm for computing intersections among d-rectangles. ITM is based on a simple Interval Tree data structure, and exhibits an embarrassingly parallel structure. |
| - | ===== Contacts ===== | ||
| - | For more information on our DDM research effort please [[pads: | ||
pads/ddm.1383035663.txt.gz · Last modified: by gdangelo
