disio2012:index
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| ====== DIstributed SImulation & Online gaming (DISIO) ====== | ====== DIstributed SImulation & Online gaming (DISIO) ====== | ||
| - | <fs 1.4em>Sirmione, Italy - March 19, 2012</ | + | <fs 1.4em>Desenzano, Italy - March 19, 2012</ |
| \\ | \\ | ||
| \\ | \\ | ||
| **DISIO 2012** is the third edition of the ICST/ | **DISIO 2012** is the third edition of the ICST/ | ||
| + | |||
| + | ===== News ===== | ||
| + | * 06/03/2012: The technical program is now available. | ||
| + | * 24/11/2011: **Extended deadline for paper submission: <fc # | ||
| + | * 18/11/2011: **<fc # | ||
| + | * 28/10/2011: The submission system is open, please follow the [[disio2012: | ||
| ===== Workshop description ===== | ===== Workshop description ===== | ||
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| * **Cloud-based gaming** | * **Cloud-based gaming** | ||
| * Dynamic resource allocation | * Dynamic resource allocation | ||
| - | * Software as a service | ||
| * Dynamic provisioning | * Dynamic provisioning | ||
| - | * Infrastructures | + | * Infrastructure |
| * Green gaming infrastructures | * Green gaming infrastructures | ||
| Line 27: | Line 32: | ||
| * Serious games and edutainment | * Serious games and edutainment | ||
| - | * **Online Gaming and Digital Virtual Environments (DVE):** | + | * **Online Gaming and Digital Virtual Environments (DVE)** |
| * Design and implementation of massively populated online games | * Design and implementation of massively populated online games | ||
| * Region based partitioning, | * Region based partitioning, | ||
| Line 42: | Line 47: | ||
| * Augmented reality solutions | * Augmented reality solutions | ||
| - | * **Distributed Simulation Techniques and Methodologies:** | + | * **Distributed Simulation Techniques and Methodologies** |
| * Synchronization and communication management | * Synchronization and communication management | ||
| * Data Distribution Management (DDM) | * Data Distribution Management (DDM) | ||
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| * Simulation interoperability techniques | * Simulation interoperability techniques | ||
| - | * **Tools for the Implementation of Online Games and Distributed Simulation:** | + | * **Tools for the Implementation of Online Games and Distributed Simulation** |
| * Peer-to-peer architectures | * Peer-to-peer architectures | ||
| * Publish/ | * Publish/ | ||
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