disio2010:index
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| disio2010:index [2009/07/23 07:35] – gdangelo | disio2010:index [2010/11/23 11:37] (current) – gdangelo | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== Important News ====== | ||
| + | |||
| + | * **<fc # | ||
| + | * **The workshop proceedings are now available in the [[http:// | ||
| + | |||
| ====== DIstributed SImulation & Online gaming (DISIO) ====== | ====== DIstributed SImulation & Online gaming (DISIO) ====== | ||
| - | Torremolinos, | + | {{torremolinos.jpg}} |
| + | |||
| + | <fs 1.4em>Torremolinos, | ||
| + | \\ | ||
| \\ | \\ | ||
| - | DISIO 2010 is a workshop that aims to bring together **Distributed Simulation**, | + | **DISIO 2010** is a ICST/ |
| - | ===== Workshop description | + | ===== Workshop description ===== |
| The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, | The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, | ||
disio2010/index.1248334518.txt.gz · Last modified: by gdangelo
