disio2010:index
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| + | ====== Important News ====== | ||
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| + | * **<fc # | ||
| + | * **The workshop proceedings are now available in the [[http:// | ||
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| ====== DIstributed SImulation & Online gaming (DISIO) ====== | ====== DIstributed SImulation & Online gaming (DISIO) ====== | ||
| + | {{torremolinos.jpg}} | ||
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| + | <fs 1.4em> | ||
| + | \\ | ||
| + | \\ | ||
| + | **DISIO 2010** is a ICST/ | ||
| - | ===== Workshop description | + | ===== Workshop description ===== |
| The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, | The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, | ||
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| General areas include, but are not limited to: | General areas include, but are not limited to: | ||
| - | * Online Gaming and Digital Virtual Environments: | + | * **Online Gaming and Digital Virtual Environments**: |
| * Design and implementation of massively populated online games | * Design and implementation of massively populated online games | ||
| * Load balancing and distribution techniques | * Load balancing and distribution techniques | ||
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| - | * Distributed Simulation Techniques and Methodologies: | + | * **Distributed Simulation Techniques and Methodologies**: |
| * Synchronization and communication management | * Synchronization and communication management | ||
| * Data Distribution Management (DDM) | * Data Distribution Management (DDM) | ||
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| * Simulation interoperability techniques | * Simulation interoperability techniques | ||
| - | * Tools for the Implementation of Online Games and Distributed Simulation | + | * **Tools for the Implementation of Online Games and Distributed Simulation:** |
| * Peer-to-peer architectures | * Peer-to-peer architectures | ||
| * Structured/ | * Structured/ | ||
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