disio2011:callpapers
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==== Scope ==== | ==== Scope ==== | ||
- | The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, | + | |
+ | The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, | ||
The aim of this workshop is to address the current and future trends in these topics with a particular attention to aspects that are in common, with the goal to foster interdisciplinary collaborative research in this areas. While the main focus of the workshop is on simulation tools and gaming technologies, | The aim of this workshop is to address the current and future trends in these topics with a particular attention to aspects that are in common, with the goal to foster interdisciplinary collaborative research in this areas. While the main focus of the workshop is on simulation tools and gaming technologies, | ||
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General areas include, but are not limited to: | General areas include, but are not limited to: | ||
- | | + | * **Online Gaming and Digital Virtual Environments |
- | * Design and implementation of massively populated online games | + | |
- | * Load balancing and distribution techniques | + | |
- | * Region based partitioning, | + | |
- | * Simulation of games | + | |
- | * Scalability | + | |
- | * Interoperability | + | |
- | * Cheating avoidance, security and availability | + | |
+ | * Context-aware solutions for the support of DVE | ||
+ | * Cloud-based gaming infrastructures | ||
- | | + | * **Distributed Simulation Techniques and Methodologies**: |
- | * Synchronization and communication management | + | |
- | * Data Distribution Management (DDM) | + | |
- | * Load balancing techniques | + | |
- | * Simulation interoperability techniques | + | |
- | | + | * **Tools for the Implementation of Online Games and Distributed Simulation:** |
- | * Peer-to-peer architectures | + | |
- | * Structured/ | + | |
- | * Publish/ | + | |
- | * Usage of existing middlewares for the implementation of games | + | |
- | * High Level Architecture (IEEE 1516) | + | * RTI IEEE 1516 |
- | * Open standards | + | * High Level Architecture (IEEE 1516) |
- | * Communication protocols | + | |
+ | | ||
+ | * Multi-Agent System (MAS) | ||
+ | |||
+ | * **Virtual Reality** | ||
+ | * Interactive and immersive virtual environments | ||
+ | * Augmented reality for online gaming | ||
+ | * User-interface paradigms and interaction methods for virtual environments | ||
+ | * Graphics systems for online gaming | ||
- | * Virtual Reality | ||
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The papers that are accepted and presented at the conference will appear in CD-ROM proceedings (with ISBN), in the **ACM Digital Library**, and in EU-DL. | The papers that are accepted and presented at the conference will appear in CD-ROM proceedings (with ISBN), in the **ACM Digital Library**, and in EU-DL. | ||
+ | **Extended versions of the best papers will be considered for publication in the ACM Computers in Entertainment (CiE) magazine.** | ||
==== Important Dates ==== | ==== Important Dates ==== | ||
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==== Committee ==== | ==== Committee ==== | ||
- | Workshop Chairs: | + | === Workshop |
- | * Gabriele D' | + | |
- | * Stefano Ferretti, University of Bologna | + | * [[http:// |
+ | * [[http:// | ||
- | Technical Program Committee (TPC): | + | === Technical Program Committee (TPC) === |
- | * under construction | + | * **Wentong Cai**, Nanyang Technological University, Singapore |
+ | * **Mark Cavazza**, University of Teesside, United Kingdom | ||
+ | * **Sheng-Wei Chen**, Academia Sinica, Taiwan | ||
+ | * **Abdennour El Rhalibi**, Liverpool John Moores University, United Kingdom | ||
+ | * **Pedro Garcia Lopez**, University Rovira i Virgili, Spain | ||
+ | * **Vittorio Ghini**, University of Bologna, Italy | ||
+ | * **Brian Goldiez**, University of Central Florida, United States | ||
+ | * **Licínio Gomes Roque**, Universidade de Coimbra, Portugal | ||
+ | * **Carsten Griwodz**, Simula Research Laboratory, Norway | ||
+ | * **Pål Halvorsen**, | ||
+ | * **Polly Huang**, National Taiwan University, Taiwan | ||
+ | * **Graham Morgan**, Newcastle University, United Kingdom | ||
+ | * **Patrick Peschlow**, University of Bonn, Germany | ||
+ | * **Francesco Quaglia**, University of Rome "La Sapienza", | ||
+ | * **Laura Ricci**, University of Pisa, Italy | ||
+ | * **Gregor Schiele**, University of Mannheim, Germany | ||
+ | * **Georgios Theodoropoulos**, |
disio2011/callpapers.txt · Last modified: 2010/09/24 10:16 by gdangelo