disio2010:index
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====== DIstributed SImulation & Online gaming (DISIO) ====== | ====== DIstributed SImulation & Online gaming (DISIO) ====== | ||
+ | {{torremolinos.jpg}} | ||
- | ===== Workshop description | + | <fs 1.4em> |
+ | \\ | ||
+ | \\ | ||
+ | **DISIO 2010** is a ICST/ | ||
+ | |||
+ | ===== News ===== | ||
+ | |||
+ | **The list of accepted papers is available in the [[disio2010: | ||
+ | |||
+ | <fc # | ||
+ | |||
+ | ===== Workshop description ===== | ||
The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, | The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, | ||
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General areas include, but are not limited to: | General areas include, but are not limited to: | ||
- | * Online Gaming and Digital Virtual Environments: | + | * **Online Gaming and Digital Virtual Environments**: |
* Design and implementation of massively populated online games | * Design and implementation of massively populated online games | ||
* Load balancing and distribution techniques | * Load balancing and distribution techniques | ||
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- | * Distributed Simulation Techniques and Methodologies: | + | * **Distributed Simulation Techniques and Methodologies**: |
* Synchronization and communication management | * Synchronization and communication management | ||
* Data Distribution Management (DDM) | * Data Distribution Management (DDM) | ||
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* Simulation interoperability techniques | * Simulation interoperability techniques | ||
- | * Tools for the Implementation of Online Games and Distributed Simulation | + | * **Tools for the Implementation of Online Games and Distributed Simulation:** |
* Peer-to-peer architectures | * Peer-to-peer architectures | ||
* Structured/ | * Structured/ |
disio2010/index.txt · Last modified: 2010/11/23 11:37 by gdangelo