ICST/CREATE-NET DISIO 2012 3rd Workshop on
DIstributed SImulation and Online gaming (In conjunction with SIMUTools 2012)
Desenzano, Italy - March 19, 2012
The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. In fact, they share a large amount of problems and issues (e.g., efficient delivery of updates, synchronization, load-balancing, QoS management, monitoring in large distributed systems).
The aim of this workshop is to address research topics which are common to, and can potentially benefit, the research areas above, with the goal to foster interdisciplinary collaborative research, with particular emphasis on current and future trends in these fields. While the main focus is on simulation tools and gaming technologies, the workshop also encourages the submission of broader theoretical and practical research contributions. Since one of the aim of the workshop is to bring academic and industry researchers together with practitioners, reports of relevant case studies are of particular interest. Cross-disciplinary position papers, posing problems and giving input to the involved communities, are all welcome.
General areas include, but are not limited to:
Papers must be written in English, should not exceed 8 pages, and have to comply with the ACM conference proceedings format. Submitted papers must have not been submitted for review or published (partially or completely) elsewhere. Each paper will be peer reviewed following a blind-review process. Three reviews for each paper, at least two of which from TPC members, are planned. Papers are accepted based on originality, quality and correctness. At least one author of each accepted paper must register and present work at the conference.
The DISIO workshop will use the EasyChair system. For further information, please refer to http://disio.cs.unibo.it
The papers that are accepted and presented at the conference will appear in CD-ROM proceedings (with ISBN), in the ACM Digital Library (pending approval), and in EU-DL.
Extended versions of the best papers will be considered for publication in the ACM Computers in Entertainment (CiE) magazine.