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disio2011:callpapers [2010/06/16 11:50] – created gdangelodisio2011:callpapers [2010/09/24 10:16] (current) gdangelo
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 ==== Scope ==== ==== Scope ====
  
-The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, load-balancing).+ 
 +The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, load-balancing). In this second edition of DISIO, in addition to the main topics of the workshop, submissions on Virtual Reality related topics will be highly appreciated due to their increasing importance in both online gaming and virtual environments
  
 The aim of this workshop is to address the current and future trends in these topics with a particular attention to aspects that are in common, with the goal to foster interdisciplinary collaborative research in this areas. While the main focus of the workshop is on simulation tools and gaming technologies, the workshop also encourages the submission of broader theoretical and practical research contributions, such as the report of relevant case studies. Cross-disciplinary position papers, posing problems and giving input to the involved communities, are particularly encouraged. Furthermore, one of the aim of the workshop is to bring academic and industry researchers together with practitioners. The aim of this workshop is to address the current and future trends in these topics with a particular attention to aspects that are in common, with the goal to foster interdisciplinary collaborative research in this areas. While the main focus of the workshop is on simulation tools and gaming technologies, the workshop also encourages the submission of broader theoretical and practical research contributions, such as the report of relevant case studies. Cross-disciplinary position papers, posing problems and giving input to the involved communities, are particularly encouraged. Furthermore, one of the aim of the workshop is to bring academic and industry researchers together with practitioners.
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 General areas include, but are not limited to: General areas include, but are not limited to:
  
-    * Online Gaming and Digital Virtual Environments: +  * **Online Gaming and Digital Virtual Environments (DVE)**
-        * Design and implementation of massively populated online games +     * Design and implementation of massively populated online games 
-        * Load balancing and distribution techniques +     * Load balancing and distribution techniques 
-        * Region based partitioning, areas of interest and event filtering techniques +     * Region based partitioning, areas of interest and event filtering techniques 
-        * Simulation of games +     * Simulation of games 
-        * Scalability +     * Scalability 
-        * Interoperability +     * Interoperability 
-        * Cheating avoidance, security and availability+     * Cheating avoidance, security and availability 
 +     * Context-aware solutions for the support of DVE 
 +     * Cloud-based gaming infrastructures
  
-    * Distributed Simulation Techniques and Methodologies: +   * **Distributed Simulation Techniques and Methodologies**
-        * Synchronization and communication management +     * Synchronization and communication management 
-        * Data Distribution Management (DDM) +     * Data Distribution Management (DDM) 
-        * Load balancing techniques +     * Load balancing techniques 
-        * Simulation interoperability techniques+     * Simulation interoperability techniques
  
-    * Tools for the Implementation of Online Games and Distributed Simulation: +   * **Tools for the Implementation of Online Games and Distributed Simulation:** 
-        * Peer-to-peer architectures +     * Peer-to-peer architectures 
-        * Structured/unstructured peer-to-peer communication strategies (DHTs, gossip, etc.) +     * Structured/unstructured peer-to-peer communication strategies (DHTs, gossip, etc.) 
-        * Publish/subscribe mechanisms +     * Publish/subscribe mechanisms 
-        * Usage of existing middlewares for the implementation of games +     * Usage of existing middlewares for the implementation of games 
-        * High Level Architecture (IEEE 1516) +     * RTI IEEE 1516 
-        * Open standards +     * High Level Architecture (IEEE 1516) 
-        * Communication protocols+     * Open standards 
 +     * Communication protocols 
 +     * Multi-Agent System (MAS) 
 + 
 +   * **Virtual Reality** 
 +     * Interactive and immersive virtual environments 
 +     * Augmented reality for online gaming 
 +     * User-interface paradigms and interaction methods for virtual environments 
 +     * Graphics systems for online gaming
  
-    * Virtual Reality 
  
  
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 The papers that are accepted and presented at the conference will appear in CD-ROM proceedings (with ISBN), in the **ACM Digital Library**, and in EU-DL. The papers that are accepted and presented at the conference will appear in CD-ROM proceedings (with ISBN), in the **ACM Digital Library**, and in EU-DL.
 +**Extended versions of the best papers will be considered for publication in the ACM Computers in Entertainment (CiE) magazine.**
  
 ==== Important Dates ==== ==== Important Dates ====
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 ==== Committee ==== ==== Committee ====
  
-Workshop Chairs: +=== Workshop co-Chairs ==== 
-    * Gabriele D'Angelo, University of Bologna + 
-    * Stefano Ferretti, University of Bologna+  [[http://www.cs.unibo.it/~gdangelo/|Gabriele D'Angelo]], University of Bologna 
 +  [[http://www.cs.unibo.it/~sferrett//|Stefano Ferretti]], University of Bologna 
 + 
 + 
 +==== Technical Program Committee (TPC) ==== 
 +  * **Wentong Cai**, Nanyang Technological University, Singapore 
 +  * **Mark Cavazza**, University of Teesside, United Kingdom 
 +  * **Sheng-Wei Chen**, Academia Sinica, Taiwan 
 +  * **Abdennour El Rhalibi**, Liverpool John Moores University, United Kingdom 
 +  * **Pedro Garcia Lopez**, University Rovira i Virgili, Spain 
 +  * **Vittorio Ghini**, University of Bologna, Italy 
 +  * **Brian Goldiez**, University of Central Florida, United States 
 +  * **Licínio Gomes Roque**, Universidade de Coimbra, Portugal 
 +  * **Carsten Griwodz**, Simula Research Laboratory, Norway 
 +  * **Pål Halvorsen**, University of Oslo, Norway 
 +  * **Polly Huang**, National Taiwan University, Taiwan 
 +  * **Graham Morgan**, Newcastle University, United Kingdom 
 +  * **Claudio Palazzi**, University of Padua, Italy 
 +  * **Patrick Peschlow**, University of Bonn, Germany 
 +  * **Francesco Quaglia**, University of Rome "La Sapienza", Italy 
 +  * **Laura Ricci**, University of Pisa, Italy  
 +  * **Marco Roccetti**, University of Bologna, Italy 
 +  * **Gregor Schiele**, University of Mannheim, Germany 
 +  * **Jouni Smed**, University of Turku, Finland 
 +  * **Georgios Theodoropoulos**, University of Birmingham, United Kingdom
  
-Technical Program Committee (TPC): 
-    * under construction 
disio2011/callpapers.1276689031.txt.gz · Last modified: 2010/06/16 11:50 by gdangelo

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