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disio2010:index [2009/07/21 11:31] – created 79.36.57.215disio2010:index [2010/11/23 11:37] (current) gdangelo
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-====== **<fs 2.2em>DIstributed SImulation & Online gaming (DISIO)</fs>** ======+====== Important News ======
  
 +  * **<fc #ff0000>A new edition of the DISIO workshop (DISIO 2011) has been organized, please follow [[http://disio.cs.unibo.it|this link]] for updated information.</fc>**
 +  * **The workshop proceedings are now available in the [[http://portal.acm.org/citation.cfm?id=1808143&picked=prox&cfid=115481074&cftoken=62139689|ACM Digital Library]].**
  
-===== Workshop description Preliminary Call for Papers: =====+====== DIstributed SImulation & Online gaming (DISIO) ====== 
 + 
 +{{torremolinos.jpg}} 
 + 
 +<fs 1.4em>Torremolinos, Malaga, Spain - March 15, 2010</fs> 
 +\\ 
 +\\ 
 +**DISIO 2010** is a ICST/CREATE-NET workshop that aims to bring together **Distributed Simulation**, **Online Games** and **Digital Virtual Environments (DVEs)** communities. High quality papers are sought on these areas. The DISIO workshop will be co-located with the [[http://simutools.org/|SIMUTools 2010]] conference. 
 + 
 +===== Workshop description =====
  
 The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, load-balancing).  The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, load-balancing). 
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 General areas include, but are not limited to: General areas include, but are not limited to:
  
-* Online Gaming and Digital Virtual Environments:+* **Online Gaming and Digital Virtual Environments**:
   * Design and implementation of massively populated online games   * Design and implementation of massively populated online games
   * Load balancing and distribution techniques   * Load balancing and distribution techniques
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-* Distributed Simulation Techniques and Methodologies:+* **Distributed Simulation Techniques and Methodologies**:
   * Synchronization and communication management   * Synchronization and communication management
   * Data Distribution Management (DDM)   * Data Distribution Management (DDM)
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   * Simulation interoperability techniques   * Simulation interoperability techniques
  
-* Tools for the Implementation of Online Games and Distributed Simulation+* **Tools for the Implementation of Online Games and Distributed Simulation:**
   * Peer-to-peer architectures   * Peer-to-peer architectures
   * Structured/unstructured peer-to-peer communication strategies (DHTs, gossip, etc.)   * Structured/unstructured peer-to-peer communication strategies (DHTs, gossip, etc.)
disio2010/index.1248175871.txt.gz · Last modified: 2009/07/21 11:31 by 79.36.57.215

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