Table of Contents

DIstributed SImulation & Online gaming (DISIO)

Call for Papers

ICST/CREATE-NET DISIO 2011 2nd Workshop on

DIstributed SImulation & Online gaming (In conjunction with SIMUTools 2011)

http://disio.cs.unibo.it/

Barcelona, Spain - March 21, 2011

Scope

The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, load-balancing). In this second edition of DISIO, in addition to the main topics of the workshop, submissions on Virtual Reality related topics will be highly appreciated due to their increasing importance in both online gaming and virtual environments.

The aim of this workshop is to address the current and future trends in these topics with a particular attention to aspects that are in common, with the goal to foster interdisciplinary collaborative research in this areas. While the main focus of the workshop is on simulation tools and gaming technologies, the workshop also encourages the submission of broader theoretical and practical research contributions, such as the report of relevant case studies. Cross-disciplinary position papers, posing problems and giving input to the involved communities, are particularly encouraged. Furthermore, one of the aim of the workshop is to bring academic and industry researchers together with practitioners.

General areas include, but are not limited to:

Submission Details

Papers must be written in English, should not exceed 8 pages, and have to comply with the ACM conference proceedings format. Submitted papers must have not been submitted for review or published (partially or completely) elsewhere. Each paper will be peer reviewed following a blind-review process. Three reviews for each paper, at least two of which from TPC members, are planned. Papers are accepted based on originality, quality and correctness. At least one author of each accepted paper must register and present work at the conference.

The DISIO workshop will use the EasyChair system. For further information, please refer to the DISIO Website.

Publication Details

The papers that are accepted and presented at the conference will appear in CD-ROM proceedings (with ISBN), in the ACM Digital Library, and in EU-DL. Extended versions of the best papers will be considered for publication in the ACM Computers in Entertainment (CiE) magazine.

Important Dates

Committee

Workshop co-Chairs

Technical Program Committee (TPC)