====== DIstributed SImulation & Online gaming (DISIO) ====== ===== Technical Program ===== ==== Schedule ==== ^ Time Frame ^ Description ^ | | | | 09h00-11h00 | **Session 1**: Architectures (Chair **Jouni Smed**) | | 11h00-11h30 | Coffee Break | | 11h30-13h00 | **Session 2**: Modeling and Cheating (Chair **Wentong Cai**) | | | | | 13h00-14h00 | Launch Break | | | | | 14h00-16h00 | **Session 3**: Protocols and Communication (Chair TBD) | | 16h00-16h30 | Coffee Break | | 16h30-18h00 | **Session 4**: Applications and Case Studies (Chair **Emanuele Carlini**) | | | | | 18h00 | Conclusion | ==== Session 1: Architectures ==== * Duong Ta, Thang Nguyen, Tran Nguyen, Nguyen Do, Xueyan Tang, Wentong Cai and Suiping Zhou. \\ **A virtualization-based approach for zone migration in distributed virtual environments.** * Jean Botev and Steffen Rothkugel. \\ **FloRA - Flock-Based Resource Allocation for Decentralized Distributed Virtual Environments.** * Moreno Marzolla, Stefano Ferretti and Gabriele D'Angelo. \\ **Dynamic Scalability for Next Generation Gaming Infrastructures.** * Bart Craenen, Vinoth Suryanarayanan and Georgios Theodoropoulos. \\ **A Middleware for Interfacing with Simulation Systems of Multi-Agent Models.** ==== Session 2: Modeling and Cheating ==== * Mirko Suznjevic, Ivana Stupar and Maja Matijasevic. \\ **Traffic modeling of different action categories in a MMORPG.** * Sebastian Schuster and Torben Weis. \\ **Enforcing Game Rules in Untrusted P2P-based MMVEs** * Jussi Laasonen, Timo Knuutila and Jouni Smed. \\ **Eliciting Collusion Features.** ==== Session 3: Protocols and Communication ==== * Philip Mildner, Tonio Triebel, Stephan Kopf and Wolfgang Effelsberg. \\ **A scalable Peer-to-Peer-overlay for real-time massively multiplayer online games.** * Gabriele D'Angelo, Stefano Ferretti and Moreno Marzolla. \\ **Adaptive Event Dissemination for Peer-to-Peer Multiplayer Online Games.** * Sebastian Bartholomäus, Alexander Ploss and Sergei Gorlatch. \\ **Improving the Concurrent Updates of Global Objects in Multi-Server Virtual Environments.** * Emanuele Carlini, Massimo Coppola and Laura Ricci. \\ **Evaluating Compass Routing Based AOI-Cast by MOGs Mobility Models.** ==== Session 4: Applications and Case Studies ==== * Tobias Fritsch, Frederik Kerssenfischer and Julian Steinfeld. \\ **Identification of professional players in an online community - A case study.** * Marco Roccetti, Gustavo Marfia and Angelo Semeraro. \\ **A Fast and Robust Gesture Recognition System for Exhibit Gaming Scenarios.** * Emilio Ferrara, Salvatore Catanese, Francesco Pagano and Giacomo Fiumara. \\ **Rendering of 3D Dynamic Virtual Environments.**