====== Accepted Papers ====== * Duong Ta, Thang Nguyen, Tran Nguyen, Nguyen Do, Xueyan Tang, Wentong Cai and Suiping Zhou. **A virtualization-based approach for zone migration in distributed virtual environments** * Mirko Suznjevic, Ivana Stupar and Maja Matijasevic. **Traffic modeling of different action categories in a MMORPG** * Emanuele Carlini, Massimo Coppola and Laura Ricci. **Evaluating Compass Routing Based AOI-Cast by MOGs Mobility Models** * Moreno Marzolla, Stefano Ferretti and Gabriele D'Angelo. **Dynamic Scalability for Next Generation Gaming Infrastructures** * Sebastian Bartholomäus, Alexander Ploss and Sergei Gorlatch. **Improving the Concurrent Updates of Global Objects in Multi-Server Virtual Environments** * Jean Botev and Steffen Rothkugel. **FloRA - Flock-Based Resource Allocation for Decentralized Distributed Virtual Environments** * Philip Mildner, Tonio Triebel, Stephan Kopf and Wolfgang Effelsberg. **A scalable Peer-to-Peer-overlay for real-time massively multiplayer online games** * Emilio Ferrara, Salvatore Catanese, Francesco Pagano and Giacomo Fiumara. **Rendering of 3D Dynamic Virtual Environments** * Bart Craenen, Vinoth Suryanarayanan and Georgios Theodoropoulos. **A Middleware for Interfacing with Simulation Systems of Multi-Agent Models** * Gabriele D'Angelo, Stefano Ferretti and Moreno Marzolla. **Adaptive Event Dissemination for Peer-to-Peer Multiplayer Online Games** * Tobias Fritsch, Frederik Kerssenfischer and Julian Steinfeld. **Identification of professional players in an online community - A case study** * Marco Roccetti, Gustavo Marfia and Angelo Semeraro. **A Fast and Robust Gesture Recognition System for Exhibit Gaming Scenarios** * Jussi Laasonen, Timo Knuutila and Jouni Smed. **Eliciting Collusion Features** * Sebastian Schuster and Torben Weis. **Enforcing Game Rules in Untrusted P2P-based MMVEs** ====== Notes ====== The information on the preparation of camera ready version of the papers and the detailed technical program will be provided as soon as possible.