====== DIstributed SImulation & Online gaming (DISIO) ====== ===== Technical Program ===== ==== Schedule ==== ^ Time Frame ^ Description ^ | | | | 09h00-10h30 | **Session 1**: Architectures (Chair Georgios K. Theodoropoulos) | | 10h30-11h00 | Coffee Break | | 11h00-12h30 | **Session 2**: Games and Simulation (Chair Wentong Cai) | | | | | 12h30-14h00 | Launch Break | | | | | 14h00-16h00 | **Session 3**: Architectures and Game Evaluation (Chair Gabriele D'Angelo) | | 16h00-16h30 | Coffee Break | | 16h30-18h00 | **Session 4**: Mobile Games (Chair Stefano Ferretti) | | | | | 18h00 | Conclusion | ==== Session 1: Architectures ==== * Laura Itzel, Verena Tuttlies, Gregor Schiele and Christian Becker. \\ **Consistency Management for Interactive Peer-to-Peer based Systems**. * Chandana Ghosh, Paul Wiegand, Brian Goldiez and Troy Dere. \\ **An Architecture Supporting Large Scale MMOGs**. * Yusen Li, Wentong Cai. \\ **Consistency Aware Update Schedule in Multi-Server Distributed Virtual Environments**. ==== Session 2: Games and Simulation ==== * Alexandre Denault and Jörg Kienzle. \\ **The Perils of Using Simulations to Evaluate Massively Multiplayer Game Performance**. * Stefano Ferretti, Gabriele D'Angelo. \\ **Multiplayer Online Games over Scale-Free Networks: a Viable Solution?** * Philip Murgatroyd, Vincent Gaffney Gaffney, Bart Craenen Craenen, Georgios Theodoropoulos, Vinoth Suryanarayanan and John Haldon. \\ **Medieval Military Logistics: A Case for Distributed Agent-based Simulation**. ==== Session 3: Architectures and Game Evaluation ==== * Vittorio Ghini, Stefano Ferretti, Fabio Panzieri. \\ **Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing**. * Marco Picone, Stefano Sebastio, Stefano Cagnoni and Michele Amoretti. \\ **Peer-to-Peer Architecture for Real-Time Strategy MMOGs with Intelligent Cheater Detection**. * Emilio Ferrara, Giacomo Fiumara and Francesco Pagano. \\ **Living City, a Collaborative Browser-based Massively Multiplayer Online Game**. * Dorel Picovici and David Denieffe. \\ **Subjective-Based Quality Assessment for Online Game**. ==== Session 4: Mobile Games ==== * Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon and Antoine Beugnard. \\ **Adaptable client-server architecture for mobile multi-player games**. * Claudio Palazzi, Nadjib Achir, Khaled Boussetta and Arnaud Kaiser. \\ **A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs**. * Claudio Palazzi and Dario Maggiorini. \\ **Simon Says the Color: The Digital Evolution of an Outdoor Kids Game**.