disio2012:callpapers
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+ | ====== DIstributed SImulation & Online gaming (DISIO) ====== | ||
+ | |||
+ | |||
+ | ===== Call for Papers ===== | ||
+ | |||
+ | ICST/ | ||
+ | |||
+ | DIstributed SImulation and Online gaming | ||
+ | (In conjunction with SIMUTools 2012) | ||
+ | |||
+ | http:// | ||
+ | |||
+ | Desenzano, Italy - March 19, 2012 | ||
+ | |||
+ | ==== Scope ==== | ||
+ | |||
+ | The Distributed simulation, Online games and Digital Virtual | ||
+ | Environments (DVEs) fields are gaining more and more importance, both in | ||
+ | academia and industry, but are often seen as different topics with a | ||
+ | very limited amount of interrelation and cross-pollination. In fact, | ||
+ | they share a large amount of problems and issues (e.g., efficient | ||
+ | delivery of updates, synchronization, | ||
+ | monitoring in large distributed systems). | ||
+ | |||
+ | The aim of this workshop is to address research topics which are common | ||
+ | to, and can potentially benefit, the research areas above, with the goal | ||
+ | to foster interdisciplinary collaborative research, with particular | ||
+ | emphasis on current and future trends in these fields. While the main | ||
+ | focus is on simulation tools and gaming technologies, | ||
+ | encourages the submission of broader theoretical and practical research | ||
+ | contributions. Since one of the aim of the workshop is to bring academic | ||
+ | and industry researchers together with practitioners, | ||
+ | relevant case studies are of particular interest. Cross-disciplinary | ||
+ | position papers, posing problems and giving input to the involved | ||
+ | communities, | ||
+ | |||
+ | General areas include, but are not limited to: | ||
+ | |||
+ | * **Cloud-based gaming** | ||
+ | * Dynamic resource allocation | ||
+ | * Dynamic provisioning | ||
+ | * Infrastructure / platform / software as a service for multiplayer games | ||
+ | * Green gaming infrastructures | ||
+ | |||
+ | * **Social gaming** | ||
+ | * Games on social networks | ||
+ | * Social implications of Massive Multiplayer Games | ||
+ | * Serious games and edutainment | ||
+ | |||
+ | * **Online Gaming and Digital Virtual Environments (DVE)** | ||
+ | * Design and implementation of massively populated online games | ||
+ | * Region based partitioning, | ||
+ | * Scalability and interoperability | ||
+ | * Cheating avoidance, security and availability | ||
+ | * Interactive and immersive virtual environments | ||
+ | * User-interface paradigms and interaction methods for virtual environments | ||
+ | * Graphics systems for online gaming | ||
+ | |||
+ | * **Mobile Gaming** | ||
+ | * Wireless communications and protocols | ||
+ | * Development for portable devices | ||
+ | * Context-aware solutions | ||
+ | * Augmented reality solutions | ||
+ | |||
+ | * **Distributed Simulation Techniques and Methodologies** | ||
+ | * Synchronization and communication management | ||
+ | * Data Distribution Management (DDM) | ||
+ | * Load balancing and distribution techniques | ||
+ | * Simulation interoperability techniques | ||
+ | |||
+ | * **Tools for the Implementation of Online Games and Distributed Simulation** | ||
+ | * Peer-to-peer architectures | ||
+ | * Publish/ | ||
+ | * High Level Architecture (IEEE 1516) | ||
+ | * Open standards | ||
+ | * Communication protocols | ||
+ | * Multi-Agent System (MAS) | ||
+ | |||
+ | ==== Submission Details ==== | ||
+ | |||
+ | Papers must be written in English, should not exceed 8 pages, and have | ||
+ | to comply with the ACM conference proceedings format. Submitted papers | ||
+ | must have not been submitted for review or published (partially or | ||
+ | completely) elsewhere. Each paper will be peer reviewed following a | ||
+ | blind-review process. Three reviews for each paper, at least two of | ||
+ | which from TPC members, are planned. Papers are accepted based on | ||
+ | originality, | ||
+ | accepted paper must register and present work at the conference. | ||
+ | |||
+ | The DISIO workshop will use the EasyChair system. For further | ||
+ | information, | ||
+ | |||
+ | ==== Publication Details ==== | ||
+ | |||
+ | The papers that are accepted and presented at the conference will appear | ||
+ | in CD-ROM proceedings (with ISBN), in the ACM Digital Library (pending | ||
+ | approval), and in EU-DL. | ||
+ | |||
+ | **Extended versions of the best papers will be considered for publication | ||
+ | in the ACM Computers in Entertainment (CiE) magazine.** | ||
+ | |||
+ | ==== Important Dates ==== | ||
+ | |||
+ | * Submission deadline: < | ||
+ | * Notification of paper acceptance: February 1, 2012 | ||
+ | * Workshop date in Sirmione: March 19, 2012 | ||
+ | |||
+ | ==== Committee ==== | ||
+ | |||
+ | === Workshop co-Chairs ==== | ||
+ | |||
+ | * Gabriele D' | ||
+ | * Stefano Ferretti, University of Bologna | ||
+ | |||
+ | === Technical Program Committee (TPC) === | ||
+ | |||
+ | * Wentong Cai, Nanyang Technological University, Singapore | ||
+ | * Marc Cavazza, Teesside University, United Kingdom | ||
+ | * Kuan-Ta Chen, Academia Sinica, Taiwan | ||
+ | * Wolfgang Effelsberg, Universität Mannheim, Germany | ||
+ | * Abdennour El Rhalibi, Liverpool John Moores University, United Kingdom | ||
+ | * Giacomo Fiumara, University of Messina, Italy | ||
+ | * Vittorio Ghini, University of Bologna, Italy | ||
+ | * Moreno Marzolla, University of Bologna, Italy | ||
+ | * Graham Morgan, Newcastle University, United Kingdom | ||
+ | * José Neuman de Souza, Federal University of Ceara, Brazil | ||
+ | * Laura Ricci, University of Pisa, Italy | ||
+ | * Gregor Schiele, University of Mannheim, Germany | ||
+ | * Georgios Theodoropoulos, | ||
+ | * Yiping Yao, National University of Defense Technology, China | ||
disio2012/callpapers.txt · Last modified: 2011/12/31 10:40 by gdangelo