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disio2012:callpapers [2011/12/31 10:40] gdangelo
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 +====== DIstributed SImulation & Online gaming (DISIO) ======
 +
 +
 +===== Call for Papers =====
 +
 +ICST/CREATE-NET DISIO 2012 3rd Workshop on
 +
 +DIstributed SImulation and Online gaming
 +(In conjunction with SIMUTools 2012)
 +
 +http://disio.cs.unibo.it/
 +
 +Desenzano, Italy - March 19, 2012
 +
 +==== Scope ====
 +
 +The Distributed simulation, Online games and Digital Virtual
 +Environments (DVEs) fields are gaining more and more importance, both in
 +academia and industry, but are often seen as different topics with a
 +very limited amount of interrelation and cross-pollination. In fact,
 +they share a large amount of problems and issues (e.g., efficient
 +delivery of updates, synchronization, load-balancing, QoS management,
 +monitoring in large distributed systems).
 +
 +The aim of this workshop is to address research topics which are common
 +to, and can potentially benefit, the research areas above, with the goal
 +to foster interdisciplinary collaborative research, with particular
 +emphasis on current and future trends in these fields. While the main
 +focus is on simulation tools and gaming technologies, the workshop also
 +encourages the submission of broader theoretical and practical research
 +contributions. Since one of the aim of the workshop is to bring academic
 +and industry researchers together with practitioners, reports of
 +relevant case studies are of particular interest. Cross-disciplinary
 +position papers, posing problems and giving input to the involved
 +communities, are all welcome.
 +
 +General areas include, but are not limited to:
 +
 +  * **Cloud-based gaming**
 +    * Dynamic resource allocation
 +    * Dynamic provisioning
 +    * Infrastructure / platform / software as a service for multiplayer games
 +    * Green gaming infrastructures
 +
 +  * **Social gaming**
 +    * Games on social networks
 +    * Social implications of Massive Multiplayer Games
 +    * Serious games and edutainment
 +
 +  * **Online Gaming and Digital Virtual Environments (DVE)**
 +    * Design and implementation of massively populated online games
 +    * Region based partitioning, areas of interest and event filtering techniques
 +    * Scalability and interoperability
 +    * Cheating avoidance, security and availability
 +    * Interactive and immersive virtual environments
 +    * User-interface paradigms and interaction methods for virtual environments
 +    * Graphics systems for online gaming
 +
 +  * **Mobile Gaming**
 +    * Wireless communications and protocols
 +    * Development for portable devices
 +    * Context-aware solutions
 +    * Augmented reality solutions
 +
 +  * **Distributed Simulation Techniques and Methodologies**
 +    * Synchronization and communication management
 +    * Data Distribution Management (DDM)
 +    * Load balancing and distribution techniques
 +    * Simulation interoperability techniques
 +
 +  * **Tools for the Implementation of Online Games and Distributed Simulation**
 +    * Peer-to-peer architectures
 +    * Publish/subscribe mechanisms
 +    * High Level Architecture (IEEE 1516)
 +    * Open standards
 +    * Communication protocols
 +    * Multi-Agent System (MAS)
 +
 + ==== Submission Details ====
 +
 +Papers must be written in English, should not exceed 8 pages, and have
 +to comply with the ACM conference proceedings format. Submitted papers
 +must have not been submitted for review or published (partially or
 +completely) elsewhere. Each paper will be peer reviewed following a
 +blind-review process. Three reviews for each paper, at least two of
 +which from TPC members, are planned. Papers are accepted based on
 +originality, quality and correctness. At least one author of each
 +accepted paper must register and present work at the conference.
 +
 +The DISIO workshop will use the EasyChair system. For further
 +information, please refer to http://disio.cs.unibo.it
 +
 +==== Publication Details ====
 +
 +The papers that are accepted and presented at the conference will appear
 +in CD-ROM proceedings (with ISBN), in the ACM Digital Library (pending
 +approval), and in EU-DL.
 +
 +**Extended versions of the best papers will be considered for publication
 +in the ACM Computers in Entertainment (CiE) magazine.**
 +
 +==== Important Dates ====
 +
 +   * Submission deadline: <del>November 25, 2011</del> **<fc #ff0000>December 16, 2011</fc>**
 +   * Notification of paper acceptance: February 1, 2012
 +   * Workshop date in Sirmione: March 19, 2012
 +
 +==== Committee ====
 +
 +=== Workshop co-Chairs ====
 +
 +   * Gabriele D'Angelo, University of Bologna
 +   * Stefano Ferretti, University of Bologna
 +
 +=== Technical Program Committee (TPC) ===
 +
 +   * Wentong Cai, Nanyang Technological University, Singapore
 +   * Marc Cavazza, Teesside University, United Kingdom
 +   * Kuan-Ta Chen, Academia Sinica, Taiwan
 +   * Wolfgang Effelsberg, Universität Mannheim, Germany
 +   * Abdennour El Rhalibi, Liverpool John Moores University, United Kingdom
 +   * Giacomo Fiumara, University of Messina, Italy
 +   * Vittorio Ghini, University of Bologna, Italy
 +   * Moreno Marzolla, University of Bologna, Italy
 +   * Graham Morgan, Newcastle University, United Kingdom
 +   * José Neuman de Souza, Federal University of Ceara, Brazil
 +   * Laura Ricci, University of Pisa, Italy
 +   * Gregor Schiele, University of Mannheim, Germany
 +   * Georgios Theodoropoulos, IBM Research, Ireland
 +   * Yiping Yao, National University of Defense Technology, China
  
disio2012/callpapers.txt · Last modified: 2011/12/31 10:40 by gdangelo

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